Hard Trainer 65+

Started by DeathCow, October 24, 2009, 11:06:20 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Episode 1, The Begining.
Your adventure begins on map 12 room 2368 <Ancient Fortress, Jail Cell>. From her you head north and then east.  The eastern exit is level 50 restricted.  You head east one more time and fall into a pit and fight an illusion boss.  This illusion will be either: ancient sand dragon<1034>, fallen angel<1035>, aged earth dragon<1036>, or Dao Lord<1037>.  When the monster is dead you will be teleported back into the room you fell from. Until you reach the hedge maze be on the look out for the angelic hunter<1012> he can regen in anyroom after the pit until you reach the hedge maze<7 rooms away>as well as ancient sand dragon<1034>, fallen angel<1035>, aged earth dragon<1036>or Dao Lord<1037>. From the room above the pit head south twice. Here you fight your first Nahr illusion <1004>. From here you go e, ne, ne, n. By know you should have fought and killed the angelic hunter<1012> and taken the ancient key<1899> that he drops.  If you have not yet walk around until you find him and return to the locked gate your the west. Open the gate and head west when you are ready.  Its worth noting that many so the items that you would collect later in the fortress will be removed from your inventory in this and the following areas by room spells that are active in most rooms of the fortress.  Also once you fight one of the illusion creatures, you will not have to fight that same creature for another hour so it may be worth your time to fall into the pit several times and kill all of the illusions before continuing.

Episode 2, The Hedge Maze.
The Hedge Maze begins on map 17 room 2868. And is riddled with high damage traps. Begin by heading north, north, north, southeast, southeast<all exits are trapped dealing 400 damage>. Directly to your west is a monster named beautiful woman<1027>, and like the women from rakashashas she will transform into a more powerful monster when killed, Lorzina<1032>. One killed collect the tree branch and return to the start position<e nw nw s s s, all trapped for 400 damage>.  Now head south south<both trapped 350 damage each> south <no trap> ne<400 damage trap> To your northeast<trapped 400 damage> is a handsome man that does not transform. Head back to start position sw<not trapped>sw<trapped 400 damage> n<not trapped> and the north north<trapped 400 and 350 damage>.  Now go sw<not trapped> west west<trapped 400 and 500 damage> west<not trapped> north north east east north east<all trapped with 400 to 500 damage per room> In this room there will be a withered tree that will take both the tree branches from you. When both branches are taken Azrandimon<1030> will be summoned into the room.  Kill him, grab the stone rook key<1902>, and head to the closed gate to the south you past sw of the start position.  All exits are trapped on the way.  This area spawns the  illusion monsters, great green dragon<1038>, giant roc<1039, Darken Beast Lord<1040> and Lord of the Hunt<1041> so be careful when walking through the area, as before you'll only have to fight each illusion once. Using the stone rook key<1902> open the gate.  South is the Majestic Dragon<1013> once he is killed and a few seconds has passed you will be teleported to Map 17 Room 2980 Ancient Fortress with the NPC demon imp<1033>

Episode 3, Heaven and Hell.
Begin by heading west and entering the portal. You must be at least level 60 to continue any further. In this room Floating Island<room 2901 map 17> you'll use the command "say king of spades" Afterwords there will be a flash of light. Go west west west and use the command"say Nightfall" afterwords there will be a flash of light. Go south south south and use the Command "say h" afterwords there will be a flash of light. Now go n, n, n, n, n, n, w, s, s, w, int he room to you west will be the Golden Phoenix. Prepare a "get rod^M" macro and head west. As soon as the phoenix dies hit your macro and get the Golden Rod<1910>. You will be teleported back to the demon imp<1033> in room 2980 map 17. Head east go portal and be teleported to Burning Valley<Map 17, Room 2944>.  As a note for this area everytime you push a boulder you wil first have to pass a strength check at -60, if you fail you will have the spell seared by the flames<1324> cast on you are receive damage. Also this area regens monsters in a similar fashion to the previous areas except that spiked juggernauts<1048> and fanged demons<1051> have no limit to how often they can rgen, Devil Fiend<1049> and Demoness<1050> also regen in this area they are limited to one per hour. Go s e, move boulder, south, e, s, move boulder, e, north, move boulder, north, move boulder, north, move boulder, north, w, s, sw. You'll be at Map 17 room 2976 Burning Valley with NPC demon imp<1052>. He requires 20 black spikes<1912> which have a 5 chances of 10% of dropping from spiked juggernauts<1048>.  Simiply remain still in the room with the Demon Imp until you have collected 20. Speak to the imp and receive a slimey spiked key<1901> in return for 20 black spikes<1912>. Prepare a "get ball^M" macro and use the slimey spiked key on the door to your west. Go wet and kill Demon Lord<1015> quickly grab the black spiked ball<1911> and you will be teleported back to Map 17 Room 2980 Ancient Fortress with the NPC demon imp<1033>. Speak with the demon imp<1033> and he will take the Golden Rod<1910> and the black spiked ball<1911>.  You will be teleported to Dark Cavern<Map 17, Room 3090> and have to kill Great Hydra<1016> and 2 massive hydra heads<1029>. Go Portal and you will be teleported to Map 17 Room 2982.

Episode 4, ABC and Some Stupid Shit.

You Must be at least level 65 to continue.  If you are level 66 you can skip Episode 4.
Episode 4, A. If you are a priest, a mage, a druid, or a warlock head southwest otherwise skip section A. Go e s s w s e s, kill the inquisitor<1019> collect the sapphire key<1943>. Go n, w, w, s, w, n, n kill the inquisitor<1020> and collect the iron key<1945>w, kill the inquisitor<1024> and collect the stone key<1944>. Go n, n, kill the inquisitor<1021> and collect the ruby key<1941>. Go n, e, e, s kill the inquisitor<1022> and collect the amber key<1942>. Use the stone key<1944> on the east door. Enter the room and quickly type summon shard.  Your primary casting stat will be tested at -40, or both wisdom and intellegence at -20 if your a druid.  After a two second delay you will either have the shard or you will have failed the test.  This room does stone based damage you can rest outside the room if you take too much damage before getting the shard.  Once you have the quartz shard<1950> go w n w w s use the sapphire key<1943> east go east and repeat the summon shard statstics test again. Once you have the sapphire shard<1949> go w s s and use the amber key<1942> south. Go south and repeat the summon shard statistics check. Once you have the amber shard<1948> go n, e, s, e, n, e, e, s, use the ruby key<1941> on the western door. Go west and repeat the summon shard statistics test. Once you have the crimson shard<1947> go e n w w s w n n and use the iron key<1945> on the eastern door. Speak with the prisoner he will take the shards give you multicoloured staff<1916> and teleport you to Map 17 Room 3231 Blackstone Cavern. Here you must collect nexus ore<1955>. Go west and type gather ore.  If you pass a test on your primary spellcasting stats you get the  nexus ore<1955>. <-40 wis for priests, -60 int for mages and warlocks, -40 int and -40 wisdom for druids>.  Continue attempting to gather ore from one of the four room surrounding the room you teleported to Map 17, Room 3231.  Once you gain 10 peices the ore go back to Map 17, Room 3231. Equip the multicoloured staff<1916> and use the staff.  The ore will be taken and a Nexus Portal will appear in the room.  Enter the Portal and You will be teleported to Map 17, room 3236 and Nahr<1009> will be summoned.  Kill Nahr and enter the Nexus Portal again.  You will now be teleported to Map 17, Room 2940 Adventurer's Guild, Universal Trainer, This room includes shop SixtySix<162> and is the training room to train to level 66. Train your character to level 66. Continue with Episode 5.

Episode 4, B. If you are a witchunter, warrior, paladin, cleric, mystic or a ranger head south south.  Bash open the door to your south and go through the door, your now on Map 17, Room 3057. Go south south east and kill white guardsman<994><Map 17 Room 3067>.  Collect the dropped item white pawn<1933>. Go north<white pawn<1933> will be taken from your inventory> and then north once more.  Go east kill the Black Knight<995> and take the item black knight<1934>.  Go east<item black knight<1934> will be taken from your inventory>. Go south south.  At this point you will be on Map 17, Room 3073.  Kill the white bishop<996> and take the item white bishop<1935>.  Go south<white bishop<1935> will be taken from your inventory>. Go south west, kill the black marble golem<997> and take the item black rook<1939>. Go north<black rook<1939> will be taken from your inventory>. Go west west, kill the white queen<998> and take the item white queen<1936>.  Go west<white queen<1936> will be taken from your inventory. Go north north, kill the black king<999> and take the item black king<1937>. Go north<black king<1937> will be taken from your inventory>.  You will now be on map 17 in room 3189. Go south south and kill the white guardsmen<1065>. Go south once more, kill white king<1070> and and collect crown key<1940>. Go north north north, and use the crown key<1940> on the door to the north. Go north west and you should now be on map 17 room 3196. Go north north and kill the black guardsmen<1071>. Go north and kill the black king<1076> and enter the nexus portal. AFter going through the portal you will now be on Map 17 room 3028.  This small 9 room area is shaped like an "S" on its side.  Nahr<1006> will rgen in either Map 17 Room 3029; Map 17, Room 3033;Map 17, Room 3035.  Find him, kill him, and take the helmey key<1930>. That he drops open the northern door that appears in the center middle of this area and go north. You will now be on Map 17, Room 2940 Adventurer's Guild, Universal Trainer, This room includes shop SixtySix<162> and is the training room to train to level 66. Train your character to level 66. Continue with Episode 5.

Episode 4, C. If you are a thief, ninja, missionary, bard, or a gypsy head southeast southeast, pick the lock to the southeast and go southeast once more.  You'll be on map 17 Room 3036 with the neutral NPC cloaked figure<1056>. Use the command steal from cloaked figure until you pass the thievery skill test and get the pearl<1923>.  Now kill cloaked figure<1056>.  When he dies he will summon cloaked figure<1061> kill cloaked figure<1061> and collect the moonstone<1922>.  Pick the door to the east and go east.  The neutral NPC cloaked figure<1054> will be in the room.  Use the command steal from cloaked figure until you pass the thievery skill test and get the diamond<1921>.  Go west, north and use the command put diamond in hole. Go south east north and use the command put pearl in hole. Go south east and your now in a room with the neutral NPC claoked figure<1057>.  Use the command steal from cloaked figure until you pass the thievery skill test and get the marble<1924>. Go north and use the command put moonstone in hole. Go east south and use the command put marble in hole. Go north north. Your now on map 17, room 3044.  If you are a missionary or just unable to pass the thievery test for some other reason.  You can kill each of the cloaked figures <similar to how <1056> was outlined> and after killing the agressive versions of the figures will be able to get the items.  If you can pass the thievery tests you don't need to kill cloaked figure<1056> and can instead use the steal from cloaked figure command on the last cloaked figure<1055>.  Either way once you finish putting rocks in their holes go north through the newly discovered exit in Map 17 room 3042. Now disarm the trap to your west. Now go west, disarm trap north, north, disarm trap north, west, disarm trap south, south, disarm trap southwest, south west.  You are now in Glowing Chamber<Map 17, room 3055>.  Use the command grab crystal.  You'll take 260-390 damage from the spell greatsword<1334> and be given crystal gem<1927>. Disarm the trap to the north east and go northeast, disarm trap north, east, disarm trap east, east, disarm trap south, south.
You are now in Glowing Chamber<Map 17, room 3045>.  Use the command grab crystal.  You'll take 260-390 damage from the spell greatsword<1334> and be given crystal gem<1928>. Now disarm trap north, north, disarm trap north, west. Your now in Dim lit Room<Map 17, Room 3048> with the neutral NPC old thief<1063>.  Speak with the old thief<1063> he will take both your crystal gems and teleport you to Dank Alleyway<Map 17, Room 3019.  Go north, east, south, south and kill Nahr<1005> and take the skull key<1929>.  Use skull key<1929> on the door to your south and go south.You will now be on Map 17, Room 2940 Adventurer's Guild, Universal Trainer, This room includes shop SixtySix<162> and is the training room to train to level 66. Train your character to level 66. Continue with Episode 5.

Episode 5, Screw the Spheres then Screw Nahr.
Your now in Adventurer's Guild, Universal Trainer<Map 17, Room 2940>.  Head west once. Go north<Map 17 Room 3005>, north<Map 17, Room 3006>, South<Map 17, Room 3010>, North<Map 17, Room 3013>, north<Map 17, Room 3014>, south<Map 17, Room 3015>, south<Map 17, Room 3080>, south<Map 17, Room 3083>, north<Map 17, Room 3084>, north<Map 17, Room 3086>, In the room north<Map 17 Room 3087> is Nahr<1010>, red sphere<1080>, blue sphere<1081>, green sphere<1082> and yellow sphere<1083>.  Kill all the monsters and type sit throne. All spell cast on you will be dispelled, you will teleport to Deep Black Pit<12/2378> and Nahr<1011> will be summoned. If you do not want to fight Nahr <1010> use this path instead  Go north<Map 17 Room 3005>, north<Map 17, Room 3006>, South<Map 17, Room 3010>, North<Map 17, Room 3013>, north<Map 17, Room 3014>, south<Map 17, Room 3015>, south<Map 17, Room 3080>, south<Map 17, Room 3083>, south <Map 17, Room 3085>, north <Map 17, room 3008> north <Map 17, Room 3009> and sit throne.  All spells cst on you will be dispelled, you will  take 245-490 damage from the spell Blood Bath<1352> be teleported to Map 12, Room 2378 and Nahr<1011> will be summoned.  Kill Nahr<1011> and Nahr<1084> will be summoned.  Once Nahr<1084> has been killed you will be teleported to Playform Of Stars<Map 12, Room 2381> with the Neutral NPC Spacelord<539> and the shop Uber Super Big Jumbo Trainer<160> which will train you from levels 66-75. 

seems like a bit much.....


thank you for the write up though.


-DR

October 25, 2009, 03:50:23 AM #2 Last Edit: October 25, 2009, 04:06:09 AM by schwagg
From an edtior's perspective:

A well thought-out and executed deathtrap with lots of colorful ideas.

From a mudder's perspective:

Next to useless. Even when this patch came out years ago there weren't very many boards where people used the hard trainer. Now it's a dinosaur that sees little to no action. I guess it's an epeen extender and nothing else really.


I wonder, was DeathCow just bored, or is this a hint for the future that somehow this might be required at some point in his mod?  ;)



I kind of want to do it just because it seems so over the top. Did Metro ever cite any reason for having a trainer this hard?

Its just suppose to be a challenge.  The alternative is just spend cash.



From a lore perspective the idea is neat.  It doesn't make a lot of sense especially with the break down of which levels you need to go see them.... Example: the time lord only trains on level and the reason he trains that specific level is very ubiquitous.

From a player perspective its a whole lot of unnecesssary work.  I don't mind finding a new trainer every 25 levels, and the trainer for the highest 10 being sort of hard to get to, but, as it stands, this is kind of ridiculous.

my 2 copper anyway...

-DR

So what kind of party, realistically, can do this? All I've heard so far are variations of 6 decked warriors and paladins.

Could, for example, a party of

warrior
warrior
paladin
warlock
mage
priest

get it done?

No because that party would be split up onto different routes as you go through.

The parts that require ou to split up are quite easy.  I believe that the warlock, priest and mage, would all go the same route.  It wouldn't be impossible.

Update for Heaven Episode, the order is wrong here and doesn't work on GMUD out of order...I tried today several times.

W W W "golden pillar" say nightfall
S S S "silver plaque"say H
N N N E E E "bronze statue & starting point" say king of spades
W W W N N N w S S W then W to golden phoenix

MMUD explore has the order required to do it

I need to know where it went wrong for you.

I tried it awhile ago.. got stuck at 17,2868

November 26, 2013, 02:43:43 PM #12 Last Edit: November 26, 2013, 10:42:42 PM by Demonic
Quote from: Gardner Denver on November 14, 2013, 12:40:55 AM
I need to know where it went wrong for you.

It didn't go wrong Gard, it worked fine. The Episode three write up contradicted MME so when I followed the MME it was fine. The walk-through has the order incorrect above was my only point. I was able to get through the entire thing just fine.

** Angelic Hunter is broken, it seems it will only spawn once per day after cleanup and not hourly.

Deathcow says " King of spades" "Nightfall" "H" See below or hard trainer walk through

MME has action (which works)
#1 Nightfall
#2 H
#3 King of spades


Episode 3, Heaven and Hell.
Begin by heading west and entering the portal. You must be at least level 60 to continue any further. In this room Floating Island<room 2901 map 17> you'll use the command "say king of spades" Afterwords there will be a flash of light. Go west west west and use the command"say Nightfall" afterwords there will be a flash of light. Go south south south and use the Command "say h" afterwords there will be a flash of light. Now go n, n, n, n, n, n, w, s, s, w, int he room to you west will be the Golden Phoenix. Prepare a "get rod^M" macro and head west. As soon as the phoenix dies hit your macro and get the Golden Rod<1910>. You will be teleported back to the demon imp<1033> in room 2980 map 17. Head east go portal and be teleported to Burning Valley<Map 17, Room 2944>.  As a note for this area everytime you push a boulder you wil first have to pass a strength check at -60, if you fail you will have the spell seared by the flames<1324> cast on you are receive damage. Also this area regens monsters in a similar fashion to the previous areas except that spiked juggernauts<1048> and fanged demons<1051> have no limit to how often they can rgen, Devil Fiend<1049> and Demoness<1050> also regen in this area they are limited to one per hour. Go s e, move boulder, south, e, s, move boulder, e, north, move boulder, north, move boulder, north, move boulder, north, w, s, sw. You'll be at Map 17 room 2976 Burning Valley with NPC demon imp<1052>. He requires 20 black spikes<1912> which have a 5 chances of 10% of dropping from spiked juggernauts<1048>.  Simiply remain still in the room with the Demon Imp until you have collected 20. Speak to the imp and receive a slimey spiked key<1901> in return for 20 black spikes<1912>. Prepare a "get ball^M" macro and use the slimey spiked key on the door to your west. Go wet and kill Demon Lord<1015> quickly grab the black spiked ball<1911> and you will be teleported back to Map 17 Room 2980 Ancient Fortress with the NPC demon imp<1033>. Speak with the demon imp<1033> and he will take the Golden Rod<1910> and the black spiked ball<1911>.  You will be teleported to Dark Cavern<Map 17, Room 3090> and have to kill Great Hydra<1016> and 2 massive hydra heads<1029>. Go Portal and you will be teleported to Map 17 Room 2982.

Quote from: Demonic on November 26, 2013, 02:43:43 PM

** Angelic Hunter is broken, it seems it will only spawn once per day after cleanup and not hourly.


He is a weird one.  He is both 1 hour AND 10% regen.  We'll have to look more closely at that one but when the textblock fires there is only a 10% chance he will spawn even if the hour is up.  At least that's how I read it.

November 27, 2013, 11:06:46 AM #14 Last Edit: November 27, 2013, 11:09:20 AM by Stalkerr
Oh..muh bad.  Does the way I wrote it work on MMUD?  EH.  And I believe that he'd naturally spawn a bit slower on Gmud than MMUD because we fire room spells at a slower frequency when you're standing.  Just to be clear, the spell that summons him is only associated with about half the rooms in the area. I don't know if you over looked that or not.

This area is so convoluted, I can't imagine trying to finish it without the use of MME/NMR.