Balancing the game by changing combat instead of exp charts

Started by Zetetic, February 26, 2010, 12:07:39 AM

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Quote from: DeathCow on March 01, 2010, 08:54:13 AM
Actually before I do all that.  How would people feel about a radical change in the combat system, something that would require, or at least compel us to make major changes to the monster database in terms of AC and ACC on monsters

I think the first step should be converting the monsters to pc models.  That would force combat changes.  Without a gmud specific editor deviating from the mmud norms will be tedious at best.

Deathcow for the win.  Any serious changes to the combat and spellcasting systems, despite all of us agreeing that they have gotten out of hand, require wholesale changes to the database to have them make sense.

A long time ago in a galaxy far away I suggested rebalancing the game by using the concept of player level vs. monster level adjusting the combat system. It got blasted.  Some thought it was a bad idea overall, and others did not like the idea of having to make changes to the dats.

Since it is evident changes would need to be made to the dats to implement an effective system, perhaps we should revisit other concepts which don't subsist wholly of the existing game mechanics.

I don't know if we need to change the database structure. Just adjust mob AC and ACC to be suitable for their intended level.  Then the defensive abilities for each type will need to be leveled out quite a bit.

56/16 ac at level 1 for plate is insane.  Also, not that difficult to get.  Where as leather gets something like 25/3 ac.  The difference between these two value is being UNHURTABLE vs Moderately Defended.   The high end armours need to be nerfed and/or prohibitively expensive.  I'd also like to change DR into I hybrid of its past and current states.  In the past DR allowed you to reduce damage down to a swings minimum.  I'd like to revert to that, but allow for a % chance to deflect the damage on a minimum hit.  So at 10 dr, a player would have a 10% chance of deflecting a hit that does minimum damage. 

One big change that needs to be made is to allow less than 1 swing/round again.  This levels out that retarded bash with the biggest weapon you can find bullshit at low levels.

Is there a list of the different combat formula's somewhere?  I was thinking of coming up with some sort of customizable combat simulator.  It would provide a quick way to generate combat data.

I know I can pull a bunch of stuff from mmex, but I don't see the combat formulas.

Quote from: DeathCow on March 02, 2010, 12:20:39 PM
One big change that needs to be made is to allow less than 1 swing/round again.  This levels out that retarded bash with the biggest weapon you can find bullshit at low levels.

Gmud gives you less than 1 swing/round

Uh Locke's MMviewer simulates combat I think..and yes, I found out just after posting that how ignorant I am. 

As for the combat formulas what do you need, I've posted most of them on here some where.



In this big mess of possible changes I'd like to suggest in backstab damage as well.

As I type this I wonder if I'm being a little overly harsh to the old standards.  Whats a paladin gonna look like after all this jazz :/

Quote from: DeathCow on March 03, 2010, 02:01:26 AM
As I type this I wonder if I'm being a little overly harsh to the old standards.  Whats a paladin gonna look like after all this jazz :/




Is there source for MMview?  All I see are binaries.  Otherwise I think I've found enough to prototype.

I just wanted to point out with this whole armour debate on plate being too powerful. That the heavier the armour you get the more negatives you get to dodge, accuracy, and its also heavy... Yeah Platemail can make you a dumb tank, with no dodge, -30 accuracy and -30 dodge.. when you get down to lower armours, you dont get those negatives.. you can have more dodge, accuracy,  and be lighter then other characters which gives you the ability to get a faster Q&D bonus.. I think the armour systems does not need as much tweaking as people think though it does need tweaking...

We just have to be careful not to makes all armour "equal" because then who will ever wear plate? It's heavy comes with negatives.. If you were able to get the same defense with leather combining ac/dodge.. then who the fuck would want to wear plate? plate sucks... I would rather be light and not have negatives...

We also got to remember, that leather is 1 entire Armour categories down from plate.. which is why leather is.. uhh leather..

if i were to stab a leather patch or a steel plate, im pretty sure my chances of penetrating the leather patch are ALOT better..


I think leather wearers need to be thankful that they don't have to keep buying NEw leather armour as theirs gets knicked to shit ;)....
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