Fuck neutral

Started by DeathCow, March 02, 2010, 11:42:32 PM

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Wow, how about getting my negative karma reset too? Rorik knocked me to -7. And I did not do all that karma to rorik on my own.
Listen peeps, *I INSULT PEOPLE*, thats what I do.

So when I respond to a forum, I insult people equally, I dont descriminate.

It's just me adding salt and pepper to a conversation.

Don't take anything to heart. Nubs.

Quote from: DeathCow on March 06, 2010, 09:47:42 AM
How about this. 
Jacked this from mudcentral..kinda
-220   <= Saint   < -200 (EP * 2) {Changed to EP * 3}
-200   <= Good   < -50 (EP * 2)
-50   <= Neutral   < 30
30   <= Seedy   < 40 (No EP )
40   <= Outlaw   < 80 (No EP; Guards attack)
80   <= Criminal   < 120 (No EP; Guards attack)
120   <= Villain   < 210 (No EP; Guards attack)
210   <= Fiend   < 300 (No EP; Guards attack)
300  <= Fiend  < 999 (No Ep; Gods Strike with lightning(-1/3 max Hps) each time EPs gained, Bounty Hunters attack)

The final Fiend would be displayed in an even more bold color, the Bounty Hunters would be based on the players level and be extremely inconvenient. At 301 eps a bounty hunter would summon about every 699 minutes, and 999 eps a bounty hunter would summon about every 1 minute.

At 999 EPs the player simply doesn't gain anymore eps, but will likely be spending the better part of the next 39 days in a safe room.

This I like.  It removes the restrictions on people who want to be uber bad while at the same time not giving them a free ride.

Quote from: SluTFisHy on March 06, 2010, 10:57:40 AM
Wow, how about getting my negative karma reset too? Rorik knocked me to -7. And I did not do all that karma to rorik on my own.

Rorik didn't give you -7 either.

Quote from: Gardner Denver on March 06, 2010, 11:12:19 AM
This I like.  It removes the restrictions on people who want to be uber bad while at the same time not giving them a free ride.

Looks pretty good to me, too.  Might get the people dependant on @evil a little antsy, though.. in order to please the masses, you might have to resort to @outlaw/criminal/villain.  Or just go back to the old fashioned "find a Good/neutral NPC and attack the shit out of them". ;)
If a little knowledge is dangerous, where is a man who has so much as to be out of danger?

Quote from: SluTFisHy on March 06, 2010, 10:57:40 AM
Wow, how about getting my negative karma reset too? Rorik knocked me to -7. And I did not do all that karma to rorik on my own.

Heh, you think I'm the only person who doesn't agree with everything you have to say, or how you say it?  I MAY have smited you once, Slutfish, but that would be it.  The karma thing doesn't matter a whole lot to me.. it's the reason I didn't complain about you doing it, or ask for it to be reset.  DC asked what was up with it, and I answered.  If you're gunna cry about it, I don't care if Gardner puts is back to -20 or whatever.  If people are going to base what they think of my opinion on something as fickle as that, I don't really care about that person's opinion.
If a little knowledge is dangerous, where is a man who has so much as to be out of danger?

Quote from: Rorik on March 06, 2010, 11:38:12 AM
Looks pretty good to me, too.  Might get the people dependant on @evil a little antsy, though.. in order to please the masses, you might have to resort to @outlaw/criminal/villain.  Or just go back to the old fashioned "find a Good/neutral NPC and attack the shit out of them". ;)

Unlike MajorMUD, the alignment change command on GreaterMUD is not simply adding evil points to your current total, we put eps to a specific amount.  The @evil msg/resp I have on the non pvp realm will always put you at exactly 300 eps no matter what your alignment is when you request the change.

Quote from: Gardner Denver on March 06, 2010, 11:12:19 AM
This I like.  It removes the restrictions on people who want to be uber bad while at the same time not giving them a free ride.

I can go ahead and design the bounty hunters.  I was thinking 3-4 different ones per 10 levels.

So levels
1-10 would have 4 unique hunters.
11-20 would have 4 unique hunters.
21-30 would have 4 unique hunters.
31-40 would have 4 unique hunters.
41-50 would have 4 unique hunters.
51-60 would have 4 unique hunters.
61-70 would have 4 unique hunters.
71-80 would have 4 unique hunters.
81-90 would have 4 unique hunters.
91-100+ would have 4 unique hunters.

Now they should probably be worth reasonable exp, be able to move on any map(wanderer type) Also I'd guess that they should be able to unspawn after not having a target for so many minutes.

I'd guess that the god's lightning would prevent players from scripting them, because they'll always get an round in first otherwise the player will gain another could by engaging combat.  Anything else that needs to be covered for this concept?

The alignment system is flawed and needs to be changed, currently:
To gain evil you must do evil actions
To gain good you must do evil

It should be:
Good does good things
Evil does evil things
neutral does nothing.

This way both good and evil are always being pulled to neutral, or 0.
The farther they are towards max evil/good the slower they fall to neutral.  (By fall I mean the EP's over time check)

Good/Evil
Gain access to good/evil only items
Extreme ends of the scale they are attacked by themed NPCs (Bounty hunter/assassins)
Take alignment hits when killing their own alignment, mainly Bosses and PCs

Neutral
Less likely to be pvp'd
Can go into evil and good cities
Can kill evil/good "in moderation" without huge alignment hits

Quote from: Darmius on March 06, 2010, 08:15:24 PM
The alignment system is flawed and needs to be changed, currently:
To gain evil you must do evil actions
To gain good you must do evil

It should be:
Good does good things
Evil does evil things
neutral does nothing.

This way both good and evil are always being pulled to neutral, or 0.
The farther they are towards max evil/good the slower they fall to neutral.  (By fall I mean the EP's over time check)

Good/Evil
Gain access to good/evil only items
Extreme ends of the scale they are attacked by themed NPCs (Bounty hunter/assassins)
Take alignment hits when killing their own alignment, mainly Bosses and PCs

Neutral
Less likely to be pvp'd
Can go into evil and good cities
Can kill evil/good "in moderation" without huge alignment hits


Uhg.

No. bad beavis.

Why? Good should be a choice just like evil. Not forced on everyone.

That doesn't ring the bell of fun for me..but isn't obeying the law good?  Lets go with that.

Is it actually good, or just not being bad?  Do no evil, nor any good, yet become the epitome of good.  That is some failed logic.

Ahh.. the old "Is good more than the absence of evil?".. or "Is evil more than the absence of good?" philosophical debate.. or how about evil triumphing while good men stand aside and do nothing?  I love the turns these threads take.  O0     ::)       ;D
If a little knowledge is dangerous, where is a man who has so much as to be out of danger?

Quote from: DeathCow on March 06, 2010, 09:47:42 AM
-220   <= Saint   < -200 (EP * 2) {Changed to EP * 3}
-200   <= Good   < -50 (EP * 2)
-50   <= Neutral   < 30
30   <= Seedy   < 40 (No EP )
40   <= Outlaw   < 80 (No EP; Guards attack)
80   <= Criminal   < 120 (No EP; Guards attack)
120   <= Villain   < 210 (No EP; Guards attack)
210   <= Fiend   < 300 (No EP; Guards attack)
300  <= Fiend  < 999 (No Ep; Gods Strike with lightning(-1/3 max Hps) each time EPs gained, Bounty Hunters attack)

Don't like this.

Why should the game punish evil players but not good? The game shouldnt care if you are evil or good unless the balance between good and evil has been swayed towards good.

If there are gods striking down the evilest players, there should be evil gods striking down the good and saintly.

Quote from: kalus on March 07, 2010, 10:48:21 PM
Don't like this.

Why should the game punish evil players but not good? The game shouldnt care if you are evil or good unless the balance between good and evil has been swayed towards good.

If there are gods striking down the evilest players, there should be evil gods striking down the good and saintly.

I highly agree. From what i remember when the alignment quest system was integrated all the evil punishments were removed from the game. Why are we reimplimenting them? Noone is going to want to go evil anymore.

Quote from: Gardner Denver on March 06, 2010, 11:12:19 AM
This I like.  It removes the restrictions on people who want to be uber bad while at the same time not giving them a free ride.

I also don't understand your statement of evil players getting a "free ride" Some of the best platemail gear weapons and spells are good only.
We already get guards attacking evil players. players goto jail. which really sucks and lasts like 15 minutes if your real evil.


Listen peeps, *I INSULT PEOPLE*, thats what I do.

So when I respond to a forum, I insult people equally, I dont descriminate.

It's just me adding salt and pepper to a conversation.

Don't take anything to heart. Nubs.