Fuck neutral

Started by DeathCow, March 02, 2010, 11:42:32 PM

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This is a compromise.  This would replace the current "too evil to perform this action".  Either some of you responded to the thread without reading it, or are incapable of creating an argument that works for the thread at hand. 

I'm going to move forward with this idea as well as have a new profile setting added.  The new setting, Set Max Evil {ON|OFF} will prevent a player from surpassing 300 EPs when turned on.  When off the player will be subject to these rules.

What items have you decided to change to not evil/good? 

The alignment system needs pros/cons for deviating from neutral.  Besides the good/evil only flags there are no pros, and only evil has to deal with guards.  Don't get me wrong, the not good/evil flags are needed, but the balance is still crap.

Quote from: Darmius on March 08, 2010, 05:23:30 PM
What items have you decided to change to not evil/good? 

The alignment system needs pros/cons for deviating from neutral.  Besides the good/evil only flags there are no pros, and only evil has to deal with guards.  Don't get me wrong, the not good/evil flags are needed, but the balance is still crap.

I think you're looking at this in a sorta f'd up way.  Besides picking which items you have access to alignment means next to nothing.  Evil has the advantage of being able to attack whoever they want, which is a HUGE advantage.  Oh they have to deal with guards..La de fucking Da. 

A good player can't attack ANYONE without losing access to their good restricted items/spells.

Neutral can kinda attack people, fortunately for neutral they don't lose much by going a little evil.  Unfortunately for neutral they get next to no alignment specific gear.

I haven't gone through the item database yet to decide which gear can be made neutral compatible yet..I tried to have a discussion about it, but I got little input besides some blatent nonsense.

Quote from: DeathCow on March 08, 2010, 09:32:23 PM
I think you're looking at this in a sorta f'd up way.  Besides picking which items you have access to alignment means next to nothing.  Evil has the advantage of being able to attack whoever they want, which is a HUGE advantage.  Oh they have to deal with guards..La de fucking Da. 

Evil can attack but they also get attacked by other players. There shouldn't be random elements in the game attacking them... and if there is, there should be random evil elements attacking the good players too.

The only concession i'd be willing to make is to flag every area in the realm as good/neutral/evil. If you are good and are in an evil flagged area, there is a random chance for some sort of demon attack, hell smite, whatever, of varying strength depending on the difficulty of the area.

Very true. Being evil ANYONE can attack you without GAINING Any evil.. so uhh yeah.. Good players technically can have more free rain to kill evil players without losing anything to their alignment. Unfortunately Deathcow the more i look at this situation you are very biased. I usually agree with you guys and your outlook but.. not this time.. not even close.
Listen peeps, *I INSULT PEOPLE*, thats what I do.

So when I respond to a forum, I insult people equally, I dont descriminate.

It's just me adding salt and pepper to a conversation.

Don't take anything to heart. Nubs.

Quote from: DeathCow on March 06, 2010, 09:47:42 AM
How about this.  
Jacked this from mudcentral..kinda
-220   <= Saint   < -200 (EP * 2) {Changed to EP * 3}
-200   <= Good   < -50 (EP * 2)
-50   <= Neutral   < 30
30   <= Seedy   < 40 (No EP )
40   <= Outlaw   < 80 (No EP; Guards attack)
80   <= Criminal   < 120 (No EP; Guards attack)
120   <= Villain   < 210 (No EP; Guards attack)
210   <= Fiend   < 300 (No EP; Guards attack)
300  <= Fiend  < 999 (No Ep; Gods Strike with lightning(-1/3 max Hps) each time EPs gained, Bounty Hunters attack)

The final Fiend would be displayed in an even more bold color, the Bounty Hunters would be based on the players level and be extremely inconvenient. At 301 eps a bounty hunter would summon about every 699 minutes, and 999 eps a bounty hunter would summon about every 1 minute.

At 999 EPs the player simply doesn't gain anymore eps, but will likely be spending the better part of the next 39 days in a safe room.

I really like this as a way to get rid of the stupidest message in the game.
I don't even agree with why it was put in, So What If they want to keep attacking people. It's a game with live people playing on the other end they usually all rebelled and gang up on the constant evil doer.

But on the to next point, I think also that this idea should be balance and works the same for Good also. Furthermore maybe even have different levels of Goods and at each level  like evil does to also have same problems to if going to Evil towns and we do need more evil towns. Hoping Mod 10 has some and not just one maybe also add more to rhudaur which is more like a village not a town.

levels and names
Good = Seddy
Saint = Outlaw
Saintly= Criminal
Sainthood = Villain*
Godly= Fiend**

*Also maybe for both at level Sainthood and villain on they both get attacked at Neutral city guards??? 

**Once your at Godly as same with Fiend should get maybe fire from hell when u attack a evil doer and have Demons hunt you as would bounty hunters to Fiends..

Just like everyone Else looking for a balance on the Alignment system.


Quote from: DeathCow on March 08, 2010, 09:32:23 PM
A good player can't attack ANYONE without losing access to their good restricted items/spells.
This is a good point for a con as good, you can't attack other good people without a large penalty.  It could also be an argument for changing the alignment system.  Good provides a relative amount of safety from other good players.  Yet anyone can become good by idling in the bank.

Quote from: DeathCow on March 08, 2010, 09:32:23 PM
I haven't gone through the item database yet to decide which gear can be made neutral compatible yet..I tried to have a discussion about it, but I got little input besides some blatent nonsense.
I like that, blatent nonsense. You want to make changes to a flawed system.  You are going to get noise over the subject. The problem is trying to change one feature on a huge list of items.  Where half those items are flawed or useless.  It's a large undertaking. I'm sure a few items could be haphazardly changed with little impact.

I guess what I'm trying to get at is, there are going to be a lot of changes that will effect this. After the core game mechanic changes are made. Classes and race are looked at, etc...  Eventually all the items are going to need to be reviewed.


Quote from: Excarkun on March 09, 2010, 08:08:27 AM
levels and names
Good = Seddy
Saint = Outlaw
Saintly= Criminal
Sainthood = Villain*
Godly= Fiend**

*Also maybe for both at level Sainthood and villain on they both get attacked at Neutral city guards??? 

**Once your at Godly as same with Fiend should get maybe fire from hell when u attack a evil doer and have Demons hunt you as would bounty hunters to Fiends..

Just like everyone Else looking for a balance on the Alignment system.

I actually love this idea.

But in regards to Deathcow, Good players have protection from everyon pretty much, from good, neutral, and evil players. Anyone that attacks them gets LOTS of evil points.

Evil players have NO protection, from anyone. ANYONE, good evil and neutral, can attack without restriction to evil points.

good players usually choose to GO GOOD because they are probably not planning opn PVP'ing. Duhh. Evil players go evil, because they plan on pvping.. and if its stricly for a evil gear build.. then thats a sacrafice htey are making.. getting attacked by ANYONE and all gaurds everwhere. I  think you should re-evaluate how your looking at this deathcow. ill say it once again, i still think your extremely biased on this.

but Excarkun, thats is a sweet idea, i like it.. alot. it adds "BALANCE".. everyone is 2 sides of the same coin.. how it should be.
Listen peeps, *I INSULT PEOPLE*, thats what I do.

So when I respond to a forum, I insult people equally, I dont descriminate.

It's just me adding salt and pepper to a conversation.

Don't take anything to heart. Nubs.

Should there always be balance? How about the Role play element of it?

Traditionally its always Good Vs Evil, and in most cases Evil always get the shit end of the stick...

Evil wants to be evil, so the should always gain EP's for evil action

Good is supposed to fight evil, to why should they gain EP's for doing something Good is supposed to do? However if a good person does evil against nonevil then the penalty should be huge, as their is a "breech" of trust.

And as is said in the game, neutral is there to maintain the balance between good and evil...

So maybe another way to look at it, is penalties..

Good can go Evil, they can get Ep's by doing evil.. But if you are good aligned,  you should start losing accuracy etc.. the more evil you get .That means no "cheating" and going evil so  you can script Rhudar. On the other side of the coin, if you get your Ep's high enough, maybe there should be more accuracy / crit bonus's

The same would go for evil, the more evil, the more bonus. Being evil they should have bounty hunters etc.. Thats part of being "evil" is the risk that everyone is against you in one way or the other.

Neutral I guess. the closer you are to 0 EP's that is where you get your bonus. Start getting penalised for moving towards the too good / too evil side of things. Supposed to be maintaining balance.

As for Items... They are either good or evil, everything else is neutral... I'm not sure if in fantasy ever there has been a weapon for the fight again good/evil.  There is always a price for sitting on the fence ;)