Fuck neutral

Started by DeathCow, March 02, 2010, 11:42:32 PM

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Which classes perform well neutral?  Do any classes excel as neutral? 

I have this theory that neutral tends to get the shaft.  How would life look if some(approx 1/3 of each) of the items defined as good only/evil only were changed to not evil/not good?  Which items would work well for such a fix, and are their combos that would be excessively powerful?

About the only classes I play neutral are Warrior (PDB FTW!) and Mage (PRSL!).

Outside of those two IMO Neutral kinda gets the shaft through out the game.

Neutral is kinda shitty for almost all classes, with the two exceptions being rangers/druids.  The PDB makes a neutral ranger a very good scripter in many of the dragons, while neutral druid has boudler, which is definately the best of the three offensive druid spells, as well as earthbind, which is also unique for a neutral druid.  Warriors are in same camp as rangers, except they dont have mantle of the woodsman+resistance spells, which play a huge role in stacking resistances.   The neutral quest ring sucks though, compared to the +5 dodge and large ac/dr for good, or the +1 max damage and 10% mana rgen for evil.

How about this, since you are considering making evil weapons "notgood" and good weapons "notevil" what does that leave neutral? "notgood" AND "notevil" ? good can be used as good and neutral, evil can be used as neutral and evil and neutral can be used as only what... neutral? ghey.

I think neutral quest weapons should be used under ANY alignment. good evil or neutral.. I think that would give neutral weapons a MAJOR benefit that being good or evil does not have and add a lot of balance to the neutral alingment.
Definately makes neutral something to be desired again ;) less alingment restrictions going neutral (considering being Neutral, SUPPOSED to be the easy way out anyhoo, this would actually make it easy)
Listen peeps, *I INSULT PEOPLE*, thats what I do.

So when I respond to a forum, I insult people equally, I dont descriminate.

It's just me adding salt and pepper to a conversation.

Don't take anything to heart. Nubs.

Slutfishy has a good point there :)

I tend to play Neutral as a Druid or Ranger.. but evil or good for pretty much everything else.  I think you'd have to tread very carefully if you were to make decisions on what a Neutral toon could use that's Good or Evil.  You could make some hellacious combinations, especially as a Warrior  (Nice +hp regen gear for neutral, then some evil gear for damage and some good gear to increase defense).  I don't have exact combos in mind, but it'll be something fun to play around with later tonight if I get some time.

That being said, I think this is a good idea with a lot of possible merit.  Can't wait to play around with it.
If a little knowledge is dangerous, where is a man who has so much as to be out of danger?

Quote from: SluTFisHy on March 03, 2010, 03:28:06 PM
How about this, since you are considering making evil weapons "notgood" and good weapons "notevil" what does that leave neutral? "notgood" AND "notevil" ? good can be used as good and neutral, evil can be used as neutral and evil and neutral can be used as only what... neutral? ghey.

I think neutral quest weapons should be used under ANY alignment. good evil or neutral.. I think that would give neutral weapons a MAJOR benefit that being good or evil does not have and add a lot of balance to the neutral alingment.
Definately makes neutral something to be desired again ;) less alingment restrictions going neutral (considering being Neutral, SUPPOSED to be the easy way out anyhoo, this would actually make it easy)

Are you referencing anything besides the 5th alignment quest items? 

Also, forgot to ask earlier.. Are you considering making the earlier alignment quest items (1st, 3rd evil) wearable by Neutrals?  Or just boss/chest-dropped items?
If a little knowledge is dangerous, where is a man who has so much as to be out of danger?

What about a class that can equip items regardless of alignment?
What about a class that cannot equip any alignment restrictive items, and had a special level 50 weapon?

Quote from: DeathCow on March 02, 2010, 11:42:32 PM
Which classes perform well neutral?  Do any classes excel as neutral?  

I have this theory that neutral tends to get the shaft.  How would life look if some(approx 1/3 of each) of the items defined as good only/evil only were changed to not evil/not good?  Which items would work well for such a fix, and are their combos that would be excessively powerful?

This entire idea is a complete ripoff of my mod. The Cow strikes again.

Neutral is very strong in a pvp realm. You have way more flexibility as far as attacking people, and more defence against beign attacked compared with evil.

I go all 1 hand bs classes neutral for this reason. Also the knockdown effect on petrified mace.

Quote from: Rorik on March 03, 2010, 06:39:15 PM
Also, forgot to ask earlier.. Are you considering making the earlier alignment quest items (1st, 3rd evil) wearable by Neutrals?  Or just boss/chest-dropped items?

I wasn't thinking of any items in particular, although I wasn't planning on touching any quest items.

Quote from: schwagg on March 03, 2010, 07:30:45 PM
This entire idea is a complete ripoff of my mod. The Cow strikes again.
And who the fuck are you? Southern strikes again.

March 04, 2010, 09:57:32 AM #12 Last Edit: March 04, 2010, 10:03:57 AM by schwagg
Quote from: DeathCow on March 04, 2010, 06:01:32 AM
And who the fuck are you? Southern strikes again.

Excuse me?

**Alignment Alterations

   * The lines have been blurred a bit between the alignments. Spells and many items that give prev (protection from evil) have been changed from Good only to NotEvil. On the other side of the coin, a good amount of items/spells that were evil only have been changed to NotGood. This will give players more flexibility in shifting through different alignments, instead of being forced to stay at one alignment for the entire game.  

Source: http://mmb.forumshq.com/index.php?topic=13406.msg117889#new **

This was posted nearly a year ago when I made the changes to my mod. If you're going to directly rip ideas off from my mod, at least give credit. See, unlike you, I actually HAVE a mod. I've worked on it for multiple years now. I've released a ton of info and done multiple testing sweep pushes. I've never once made it a point to make posts here advertising my mod or promoting it, but when you directly take the idea right from my knowledge base page, I think you ought to be at least posting the source of the idea.

This is completely different from when Southern Cross "invented dual wield" (workaround bullshit that people had been doing for years before SC, and an idea that existed years before MMUD), and frankly has absolutely no bearing on this conversation.

Nobody likes a plagiarist. Give credit where it's due.




I don't play on your bbs.  And haven't read a thing about it.  And you are doing the EXACT same thing SC did, cause I didn't know shit about your bbs.  Quit being a fucking asshat.

March 04, 2010, 02:47:09 PM #14 Last Edit: March 05, 2010, 09:27:55 AM by Excarkun
what are the names of those bbs's ? or muds  Rotting?