Voice of the People - What engine bugs/features are important to you?

Started by schwagg, April 10, 2010, 12:05:59 PM

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Vote for up to 6 items that you would like to see fixed/implemented as soon as possible

Implement Tracking
7 (36.8%)
Implement Monster Dodge
0 (0%)
Implement Gang Shops
5 (26.3%)
Fix and balance Player Dodge PVP/PVE
10 (52.6%)
Fix DR affecting spell damage
5 (26.3%)
Implement Robbing
2 (10.5%)
Fix confusion mechanics (slep, thdr, etc)
13 (68.4%)
Fix Party rooming bug/Implement simple pary features (like poison indicator)
9 (47.4%)
Fix BS Accuracy
6 (31.6%)
Fix the align system/Fix Prev, Shadow, Prgd.
6 (31.6%)
Implement forget command/other chat settings
1 (5.3%)
Create an Auction channel
2 (10.5%)
Implement configurable automated sweeping
4 (21.1%)
Balance Accuracy vs Monster AC
4 (21.1%)
Implement a new pseudorandom number algorythm such as Mersenne Twister, Fortuna, etc. (Fixes all random calls: chest, spell etc)
8 (42.1%)
Fix unlimited use items (-1 uses)
4 (21.1%)
Implement ScatterItems Ability
1 (5.3%)
Create Item Flag to toggle whether item drops from inventory if above 100% enc.(Fixes Hedge Maze, etc)
3 (15.8%)
Fix Hiding and Sneaking mechanics
4 (21.1%)
Rebalancing of Combat Levels 1-5.
4 (21.1%)
Fix meditate double-tick bug
1 (5.3%)
Fix problem with engine calling the wrong message(s) from the message entries in the database.
4 (21.1%)
Fix fear completely.
2 (10.5%)
Add Monster/Boss Movement
4 (21.1%)
Adjust spells-in-rooms firing timer so that they fire the same way as MMUD's
4 (21.1%)
Fix being blinded by too much light
3 (15.8%)

Total Members Voted: 19

Voting closed: May 10, 2010, 12:05:59 PM


Mersenne twister is simple, small, and fast. And it is also well known and well tested. There is also lots of working examples, c++ snippets and classes etc. So it's easy to get working.  I really don't know how he's gening numbers now so I can't comment on how it would be different.  Also you'd get better results if you cleaned the poll up a little bit.  Its kind of hard to read atm.

I'm guessing he's using something having to do with Microsoft, which would explain why the randoms in this game suck terribly. I'll work on cleaning the poll up a bit later.

Right. I guess I was trying to imply that I think he's using the default .net one.

If he's using the libc rand() it could be an issue later on because different OS will have different results. Windows tends to use lower bits and that makes for less than random results..EH, maybe we'll just wait to see how vitocs done it.

Did I miss it or was MR not on there? I'm sure it still needs to be Tweaked some more.

What exactly isn't working right with MR?   I have EXACT formulas for it..let me know.

Maybe I've posted this info before, but there are admin/developer sections only visible to a few of us where I think I get the bulk of the info Vitoc needs conveyed to him.

I doubt the awful rolls have anything to do with our random number generator.  It's pretty standard, uses a cryptography library and randomizes the three bytes used for generating the random value every single roll. What you're seeing is likely more of an issue with say crit damage, where it's a multiplier.

I've designed quite a bit of this mostly off of Locke's formulas.  If you want to question my experience or implementation, we can go there.


TGS v1.0 (coming soon)


Quote from: Vitoc on April 11, 2010, 02:49:26 AM
I doubt the awful rolls have anything to do with our random number generator.

Uh...what else *could* they have to do with?

MR doesn't resisit jack poo poo. and it really shouldn't be capped at 150

MR works on my mage I resist and have my sleep resisted

Hydro


Which one of these options fixes up the warrior stun bracers.. :-)

Selfish i know but it would be nice if they worked..!

resisit is capped at what? 33.5% even for a WH
lameo

At least uncap the MR for WH's and cap it for non then