evil/good areas

Started by Hydroponic, April 26, 2010, 08:20:42 PM

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How about making white forest protected for good like in regular mud and rhudar for evil with badass guards that hunt/kill anyone seedy or better like bounty hunters used to

The white forest will, when the alignment system is corrected, act as it does in MMUD.  Rhudar, since it is a quest area, will not change from its current state *much*.