A list of one handed weapons that could be lowered to 60 strength for halflings

Started by Voltar, October 17, 2010, 09:34:34 AM

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Halflings suffer from one handed, non-limited, weapon choice from about level 35 onwards.  Many of the limited weapons have a 60 strength requirement while the good non-limited ones often have higher strength requirements.  There are several one handed weapons in the 65-75 strength range that could be lowered to 60 to fix this issue, which would make halfling ninja's, rangers, and one handed combat classes more viable.  From MME explorer, here is a list of weapons that could be changed:

Level 30+:  They are ok here with the three starsteel weapons.

Level 35+:  Their is one available magic 4 weapon that a halfling can use at this level, the fangblade, but that's not exactly easy to get without a mamba fang, the bloodstained and bronze chakrams could be suitable here for 60 strength, they are only magic 3 so there would still be an incentive to get the fangblade.

Level 40+: Their is only one available one-handed magic 4 weapon at this level for halflings, the severed earth dragon claw, that's not exactly a great weapon, the ruby ninjato, nexus chakram, and vorpal sword could be lowered to 60 strength.

Level 45+:  They have the blackened unicorn horn, lowering the ethereal sabre would give them two magic 5 options at this level

Level 50+:  They can get the fifth quest weapon (and hope it's only a 60 strength one) or continue using one of the two level 45 weapons mentioned above.

Gonna disagree here because halflings already give a lot of bang for their chart. The +dodge, especially in PVP, is a huge advantage.

They are probably not the best choice for combat classes imo.

nexus chakram high strength requirement keep
all ninjato strength 60
make vorpal shortsword
ethereal sabre strength 60
two hand strength requirement u keep high it two hand

I dont think any should be changed, that's the point of halflings being weak, they get the speed and dodge but should suffer in the offense category
~{RoBDaWG - Jigga - Rza}~   ||  ~{Sysop of UtopiaBBS.com}~

Why should halflings suffer in the offensive, when Half-Ogres (the other extreme) do not suffer enough for having 60 agility? The accuracy, damage, and encumbrance bonuses all give Ogres a major advantage in combat. Personally, I would just remove the strength requirement from weapons, or give characters a bonus for having the 'min strength'. I would take away the 'this weapon feels heavy in your hands' penalty. The result of this would be that all of the low strength and high agility races are suddenly useful in the combat classes again.

Quote from: Zetetic on October 20, 2010, 01:07:46 AM
Why should halflings suffer in the offensive, when Half-Ogres (the other extreme) do not suffer enough for having 60 agility? The accuracy, damage, and encumbrance bonuses all give Ogres a major advantage in combat. Personally, I would just remove the strength requirement from weapons, or give characters a bonus for having the 'min strength'. I would take away the 'this weapon feels heavy in your hands' penalty. The result of this would be that all of the low strength and high agility races are suddenly useful in the combat classes again.

I dont think items should be changed for the purpose of accomodating halflings, but yeah i agree something should be changed about the way that all works.

I like the idea of removing the strength requirement but unfortunately it's going to have to go along with a whole reworking of how stats affect combat.

This is a thread in it's own but crits need to be reduced, both the frequency and damage, and then have strength have a much bigger affect on the range of damage one deals out. It should have way less to do with accuracy, which agility should handle mostly.

s
~{RoBDaWG - Jigga - Rza}~   ||  ~{Sysop of UtopiaBBS.com}~

I think this is more an imbalance between the use of str and agil for accuracy... If we moved to a multiple field value to decide a balanced approach to this it might for the most part work out equally..