Non-PVP suggestions for next push....

Started by Demonic, April 09, 2012, 02:39:07 PM

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April 09, 2012, 02:39:07 PM Last Edit: April 09, 2012, 02:42:49 PM by Demonic
I briefly spoke with Gardner via telepaths but I thought I would share with the realm here as well.

Some changes I would like to see in PvE, or maybe a third realm with these rules or similar rules as these are just thoughts...like it or hate it this is my third push and I would be very interested in some tweaking of the rules.

1. No free lives, or some way to limit the number to say 10 for the life of a character
       a. this along with dupe rules will promote grouping together and more at the keys play
       b. this decreases people being in spots they should not be in just yet (Spend lives bossing, or stupidly scripting areas you don't belong, you have to decide)
       c. this will force involuntary rerolls, which will make for fresh fun and top list positioning (Learn to avoid Sheriff choose alignment)
       d. final death - see limited items


I understand that sys gotos could still be exploited to save lives here and there and maybe it could be addressed by putting a time delay on telepath from entering the realm, say 1 or 2 rounds worth. I am actually fine leaving the gotos in place as is because it takes a little bit of talent to avoid the round when entering. Deaths will still occur and turn-over will happen either way.

       
2. Dupes given at different levels. My suggestion is 50 for first, and second after first two are 65+.
       a. this will help spread gear out more evenly while preventing the top 20 being 7 people  owning the 20 characters.
       b. this will slow the build rate of the realm by preventing shadow healers created as first dupe to shoot the main chars exp up.

3. Limited Items changed to being on Main or one character only, keeping one Item per slot as is today.
       a. Final Death limiteds are fair game, free for all. This could be defined by seeing sunstone or cloak or feather in pile.
            a variation which could be hard to police would be one limited slot item, no matter which character you place it on
       
4. Required Gang House Exp doubled or tripled.

5. Required to flush unused limiteds to help keep them in game immediately versus waiting for a week or whenever ops have time to monitor it. It really is just courtesy, use it, offer it, flush it......don't drop it or hide it.

6. No quest items being handed out. It isn't that way to start the push and shouldnt be midway or end of push. I agree with Gard in this sense, the quests are alot of exp, at least work for it. This will also help prevent dupes from happening so quickly, which imo clutters the realm. It's nice to look like 60 people are online but we all know there are 20 of us playing. Lives and Dupe rules if implemented will help alot here as people wont be trying to kill ARD or DP haphazardly, it will be coordinated and thought through....I'd hope :) Yes this would go for those absurd to get pulsating hearts, spider legs, shells, ARD chest spells for priest, beholder eyes, goru-heads etc. Yeah it sucks but it is that much more rewarding when you get it...........

Maybe more to come but this are my primary thoughts at this time, love em or leave em!
               

Man I like that 10 lives for the ... life of the character idea

Quote from: Demonic on April 09, 2012, 02:39:07 PM
It's nice to look like 60 people are online but we all know there are 20 of us playing.

I just wanted to point out that in PvE right now there are 57 unique players online.