Bug List

Started by soul, April 12, 2006, 01:07:46 AM

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Unless he's recently changed it, coins have no weight. Of course, it will instantly suck for those of us carrying thousands of coins when they do have weight.

April 22, 2006, 11:23:26 AM #16 Last Edit: April 22, 2006, 11:28:34 AM by Vitoc
Quote from: proteus on April 22, 2006, 10:30:18 AM
Unless he's recently changed it, coins have no weight. Of course, it will instantly suck for those of us carrying thousands of coins when they do have weight.
Made a few fixes:

- Coins do have weight
- You can't move if over your max Enc
- Fixed that annoying log on bug loop where Mega sends an extra carriage return when it first connects and your name gets typed in the password and your password is shown at the name prompt.
- Weapon hit messages are now showing the um.... hit messages (was showing the miss messages, heh)
- Modified spellcasting formula (35 sc at level 12 was a bit umm... rough.? It's still not even close to right, but it's closer)


TGS v1.0 (coming soon)

Quote from: Vitoc on April 22, 2006, 11:23:26 AM
Made a few fixes:

- Coins do have weight
Yes they do.  But I'm not restricted in how many I can pick up.  I picked up more than I could hold, and couldn't walk away until I dropped some.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

My spells are gone? Probably not a bug, but I had them earlier.

Quote from: Thesifer on April 22, 2006, 11:49:28 PM
? ? There has always been a way to do that with money.. and then? "You are too heavy to move anywhere."? atleast long ago there was.. I think they had to fix it when people were using it to their advantage (in MMud I mean)
Not that I've seen in mmud lately.  The only way it happened was a) you had modified strength and it wore off, or b) you opened a chest you were carrying and it dumped it's contents into your inv.

Not sure if it's classified as a bug, but you don't have the sit down and meditate game exit implemented.  I think it's good so you can't quit in the middle of pvp (of course somehow hanging needs to be addressed, but not here)

This may be related to regen'ing health immediately, but when I take 2 damage for attempting to bash a door, the health doesn't actually come off me.

There may have been something else I was going to mention, but for the life of me I can't remember it
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Damage does not seem to be registering right away. Sometimes a round or two will go by before damage from a previous round appears in my status line.

i have 81 stealth and i cant even sneak for more than one room at a time and i only sneak about 10% of the time

Quote from: proteus on April 23, 2006, 10:09:53 PM
Damage does not seem to be registering right away. Sometimes a round or two will go by before damage from a previous round appears in my status line.
If someone can provide a cap of this happening and pm it to me, I'd appreciate it.


TGS v1.0 (coming soon)

You critically slash orc lieutenant for 65 damage!
5 silver drop to the ground.
18 copper drop to the ground.
The orc lieutenant utters a low growl, and dies.
You gain 55 experience.
*Combat Off*
[HP=3]:
Center Room
You notice 5 silver nobles, 18 copper farthings here.
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=3]:g s
You don't see s here.
[HP=3]:g c
You don't see c here.
[HP=3]:g sil
You don't see sil here.
[HP=3]:g cop
You don't see cop here.
[HP=7]:g silver
You don't see silver here.
[HP=7]:g copper
You don't see copper here.
[HP=15]:g 5 silver nobles
You picked up 5 silver nobles
[HP=15]:g 18 copper farthings
You picked up 18 copper farthings
[HP=19]:

^^Roar

Also when you look at yourself it tells you that you are looking at yourself.

When I read scroll of major healing and scroll of spiritual hammer... they didnt disappear from my inventory.   Thanx for the spell shop by the way.  All seem to work good otherwise.  Not that I'm complaining but I have never seen an attack spell fail.  Dunno if I'm just that damn good or what but just wondering.


Kal



If Superman is bulletproof, why does he duck when a gun is thrown at him?

Quote from: Demitrius on April 24, 2006, 08:49:42 PM
You critically slash orc lieutenant for 65 damage!
5 silver drop to the ground.
18 copper drop to the ground.
The orc lieutenant utters a low growl, and dies.
You gain 55 experience.
*Combat Off*
[HP=3]:
Center Room
You notice 5 silver nobles, 18 copper farthings here.
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=3]:g s
You don't see s here.
[HP=3]:g c
You don't see c here.
[HP=3]:g sil
You don't see sil here.
[HP=3]:g cop
You don't see cop here.
[HP=7]:g silver
You don't see silver here.
[HP=7]:g copper
You don't see copper here.
[HP=15]:g 5 silver nobles
You picked up 5 silver nobles
[HP=15]:g 18 copper farthings
You picked up 18 copper farthings
[HP=19]:

^^Roar

Also when you look at yourself it tells you that you are looking at yourself.
I'm guessing your standard hp tick is 4, so I'm thinking this particular instance isn't so much an issue with combat damage as it is your hp tick being delayed.  I believe the entire list of mobs in the realm is saving every 1-2 minutes so it's causing the timers to get all out of whack, and get all bunched together like we see here.  I will definitely get on this tonight.


TGS v1.0 (coming soon)

you can heal yourself after you go negative.

Quote from: scratacorn on April 25, 2006, 12:50:56 PM
you can heal yourself after you go negative.
Well, you gotta admit, if there were ever a time you needed healing...? ;D

Will fix that tonight ;)


TGS v1.0 (coming soon)

You can heal yourself to what hps you you desire.  Nice feature but easily abusable.   :angel5:


[HP=116/MA=48]:mahe
You cast major healing on Kal for 19 healing!
[HP=135/MA=42]:a
Your command had no effect.
[HP=135/MA=42]:
Center Room
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=135/MA=42]:stat
Name: Kal El                           Lives/CP:      9/2
Race: Dwarf       Exp: 64669           Perception:     19
Class: Cleric     Level: 11            Stealth:         0
Hits:   135/116   Armour Class:  10/0  Thievery:        0
Mana:    42/48    Spellcasting: 103    Traps:           0
                                       Picklocks:       0
Strength:  80     Agility: 67          Tracking:        0
Intellect: 30     Health:  80          Martial Arts:   35
Willpower: 50     Charm:   30          MagicRes:       25
[HP=116/MA=48]:mahe
You cast major healing on Kal for 17 healing!
[HP=133/MA=42]:a
Your command had no effect.
[HP=133/MA=42]:
Center Room
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=133/MA=42]:stat
Name: Kal El                           Lives/CP:      9/2
Race: Dwarf       Exp: 64669           Perception:     19
Class: Cleric     Level: 11            Stealth:         0
Hits:   133/116   Armour Class:  10/0  Thievery:        0
Mana:    42/48    Spellcasting: 103    Traps:           0
                                       Picklocks:       0
Strength:  80     Agility: 67          Tracking:        0
Intellect: 30     Health:  80          Martial Arts:   35
Willpower: 50     Charm:   30          MagicRes:       25
[HP=133/MA=42]:mahe
You cast major healing on Kal for 19 healing!
[HP=152/MA=36]:a
Your command had no effect.
[HP=152/MA=36]:
Center Room
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=152/MA=36]:stat
Name: Kal El                           Lives/CP:      9/2
Race: Dwarf       Exp: 64669           Perception:     19
Class: Cleric     Level: 11            Stealth:         0
Hits:   152/116   Armour Class:  10/0  Thievery:        0
Mana:    36/48    Spellcasting: 103    Traps:           0
                                       Picklocks:       0
Strength:  80     Agility: 67          Tracking:        0
Intellect: 30     Health:  80          Martial Arts:   35
Willpower: 50     Charm:   30          MagicRes:       25



If Superman is bulletproof, why does he duck when a gun is thrown at him?

Quote from: Vitoc on April 25, 2006, 12:00:26 PM
Quote from: Demitrius on April 24, 2006, 08:49:42 PM
You critically slash orc lieutenant for 65 damage!
5 silver drop to the ground.
18 copper drop to the ground.
The orc lieutenant utters a low growl, and dies.
You gain 55 experience.
*Combat Off*
[HP=3]:
Center Room
You notice 5 silver nobles, 18 copper farthings here.
Obvious exits: north, south, east, west, northeast, northwest, southeast, southw
est, up, down
[HP=3]:g s
You don't see s here.
[HP=3]:g c
You don't see c here.
[HP=3]:g sil
You don't see sil here.
[HP=3]:g cop
You don't see cop here.
[HP=7]:g silver
You don't see silver here.
[HP=7]:g copper
You don't see copper here.
[HP=15]:g 5 silver nobles
You picked up 5 silver nobles
[HP=15]:g 18 copper farthings
You picked up 18 copper farthings
[HP=19]:

^^Roar

Also when you look at yourself it tells you that you are looking at yourself.
I'm guessing your standard hp tick is 4, so I'm thinking this particular instance isn't so much an issue with combat damage as it is your hp tick being delayed.? I believe the entire list of mobs in the realm is saving every 1-2 minutes so it's causing the timers to get all out of whack, and get all bunched together like we see here.? I will definitely get on this tonight.

I was roaring about the difficulty of picking up coins.