Healbot idea

Started by Savik, June 15, 2012, 02:07:09 PM

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I played on a board once where you could telepath '/healbot @home night hag' and check to see if a monster was home or not and the regen time until it would be. Any chance of upgrading healbot for this? Thanks

We do not currently have the ability to see that information, so not at this time.

This was one of the mmud mudop functions, you could sys stat a room with a  boss in it and it would say when it last died, and check it against the db, then return a value.

Something similar to this could be emulated with clever responses.

Quote from: Stalkerr on September 11, 2012, 06:44:19 AM
Something similar to this could be emulated with clever responses.

Well the problem is we can't see when the boss was killed right now.  So there is no way to do it currently.

Quote from: Gardner Denver on September 11, 2012, 10:12:24 AM
Well the problem is we can't see when the boss was killed right now.  So there is no way to do it currently.
That would be an easy addition if you're interested.


TGS v1.0 (coming soon)

It would be useful for troubleshooting missing bosses as well.

Quote from: twogirlz on September 11, 2012, 08:34:09 PM
It would be useful for troubleshooting missing bosses as well.

I run into this problem A LOT!!! Every time I go to the COB its missing!? What's up with that? <grin>

Quote from: Vitoc on September 11, 2012, 01:31:00 PM
That would be an easy addition if you're interested.

That would be freaking awesome. Setting up some sort of bot to query the regen times for bosses would hep level the playing field immensely when it comes to lims

I still say a better idea would be to add some sort of randomized +/- % to the base regen time. 

If we allow everyone to see when a boss is going to regen this is going to do nothing to stop people from putting the boss on a timer.  It's going to make it even far more likely that bosses will be dead.  This simply saves you the trip out there. 

I would however like some method for the ops to see when the last time each boss was killed.  Perhaps through another API.

Quote from: Gardner Denver on September 12, 2012, 12:53:54 PM
I still say a better idea would be to add some sort of randomized +/- % to the base regen time. 

If we allow everyone to see when a boss is going to regen this is going to do nothing to stop people from putting the boss on a timer.  It's going to make it even far more likely that bosses will be dead.  This simply saves you the trip out there. 

I would however like some method for the ops to see when the last time each boss was killed.  Perhaps through another API.

I just think of what a pain in the a** it would be for stuff like Dao Lord, Phoenix, etc. Questing would get even more tedious

What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.


TGS v1.0 (coming soon)

Quote from: Savik on September 12, 2012, 01:56:29 PM
I just think of what a pain in the a** it would be for stuff like Dao Lord, Phoenix, etc. Questing would get even more tedious

Yes this issue has been raised as well, by myself and others, but I still think it's a better system than we have now.

Quote from: Vitoc on September 12, 2012, 02:00:49 PM
What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.

That would be acceptable as far as I'm concerned. 

Quote from: Vitoc on September 12, 2012, 02:00:49 PM
What if we only made it a negative percent chance?

For example, a 24H regen could regen anywhere from 22 to 24 hours?  You could always go for the sure thing and wait 24H, or if you wanted to risk it a little early, it might pay off.

This would be totally configurable btw.

I like that as well. Regen +/- a defined time.