poison traps

Started by Hydroponic, July 13, 2012, 08:23:17 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Quote from: Hayden on September 11, 2012, 09:20:15 PM
In majormud, the vine bridge trap is disarmable and passable.  And mod 8 (darkened tunnels) all traps were also disarmable whether it was damge or poison trap.

This statement is true although there was some weird bug with the vine bridge about the trap not resetting until cleanup or something.

Quote from: Gardner Denver on September 11, 2012, 10:00:08 PM
This statement is true although there was some weird bug with the vine bridge about the trap not resetting until cleanup or something.

There is a no database information about what to do when these type traps are disarmed.


Quote from: Stalkerr on September 11, 2012, 10:07:35 PM
There is a no database information about what to do when these type traps are disarmed.

Normally the traps would reset after a few minutes but the vine bridge would only reset at cleanup.  Even though it was a bug, metro never fixed it.  Shocker I know.