Was the river always so mean?

Started by Hayden, September 18, 2012, 11:21:03 PM

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Running with None encumbrance to the island and got smashed twice.

Pier                                                                           
Also here: Efa, boatman.                                                       
Obvious exits: north, south                                                     
[HP=90]:n                                                                       
n                                                                               
Pier, Boat Launch                                                               
Obvious exits: north, south                                                     
The Silver River, Silvermere Docks                                             
Also here: water elemental, water elemental, large silverfish, water elemental.
Obvious exits: north, south, east, west                                         
The river bashes you up against some rocks!                                     
[HP=75]:n                                                                       
The river bashes you up against some rocks!                                                                                  
Island, Beach Landing
Obvious exits: south, east, west
[HP=55]:e
ne

I don't recall in mmud ever getting hit twice on a single room but it did happen to me a couple of times yesterday as well.

yeah it smashes me twice about everytime i run to island and back

The river spell engages no matter what when you enter the room. So you got hit by an insta spell, and then the regular timed one. Try running a few rooms down the river, and you'll see it always goes off every room regardless, seperate from the timed round.

Quote from: Torque on September 19, 2012, 08:48:00 PM
The river spell engages no matter what when you enter the room.

This is temporary.  It was put in as a stop gap measure because people were running out of areas like the frozen lake and drowning because they didn't stay in the exit room long enough for the timed spell to hit them.  As we begin to add the normal delays into the game it should resolve this and we can remove the instant spell fire when you enter the room.

Quote from: Gardner Denver on September 19, 2012, 09:19:31 PM
This is temporary.  It was put in as a stop gap measure because people were running out of areas like the frozen lake and drowning because they didn't stay in the exit room long enough for the timed spell to hit them.  As we begin to add the normal delays into the game it should resolve this and we can remove the instant spell fire when you enter the room.

Ehhh...wtf is "Temporary" to you?  It's been like this on gmud for as long as I can remember...sigh 

Quote from: Mersinary on September 20, 2012, 08:17:53 PM
Ehhh...wtf is "Temporary" to you?  It's been like this on gmud for as long as I can remember...sigh 

Temporary is until we can find a solution that works as intended.