Follow

Started by anjinsanus, January 19, 2014, 12:00:03 AM

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Am I right in reading MME when it says a mob has an 85% follow, that's a new calculation for every room, right?
If that's true, there's a 2x10-4 chance it'll follow 50 rooms.  I had a mermex hunter follow me at least that far with never being in the same room as me.  That's ridiculous.  I know I can't be the only one who thinks the new follow rubric is broken.

Gone are the days where you can just turn mega on and go.  Try typing for yourself for a change.
Broadcast from Stinkyhaze "please dont take me to the bathroom, will"

But Seriously.  I think it livens the game up, and keeps us on edge. You never know when I've stacked a room for you on your way somewhere.  Cuz I love to see deathpiles as I run around.
Broadcast from Stinkyhaze "please dont take me to the bathroom, will"

Quote from: anjinsanus on January 19, 2014, 12:00:03 AM
Am I right in reading MME when it says a mob has an 85% follow, that's a new calculation for every room, right?
If that's true, there's a 2x10-4 chance it'll follow 50 rooms.  I had a mermex hunter follow me at least that far with never being in the same room as me.  That's ridiculous.  I know I can't be the only one who thinks the new follow rubric is broken.

I've not logged into the realm at all in a long time, but I'm understanding that the chance to follow just fires off every round...off into oblivion.  It is also my understanding that isn't how the mechanic was intended to work.  Neither method is really true to the way mmud handles this, but mmud's handling of this is bugged because it relies on a 'is_monster_active' call that can't possibly work as it is intended to work.  I don't really know how vitoc has this setup, but it can be fixed without much issue and used for various other things like normal room type rgen, monster's triggering scatter item, and the more advanced follow routines and non-standard combat ai's used by a few creatures in mmud.

These follows need to be addressed ASAP.
Also here: fat winged demon, large dwarf warrior, fat dwarf warrior, fat winged demon, fat rotting monstrosity, large rotting monstrosity, tall dwarf warrior, large rotting monstrosity, short dwarf warrior, tall dwarf warrior, fierce
dwarf warrior, small winged demon, happy dwarf warrior, short dwarf warrior, angry rotting monstrosity, small dwarf warrior.

Either intentional or unintentional griefing, I don't know but this crap just won't work.

Its my understanding that witht he current setup this will happen if you run anywhere without stealth.

I am a little sad that Gardner hasn't weighed in on this.  Surely there must be some sort of calculation he could point to and say why it's doing this crap.

My understanding is that each time the mob makes a roll to see if it will follow or not.  The mobs listed in the example here all have high follow rates (75% or higher) so they are far more likely to hunt you to the ends of the earth.  There are other factors that come into play but I'm not going to discuss them in the forums.

What I suspect is happening is that when the mob says "No I'm not going to follow" that it's not forgetting about you and the next time it rolls a "Yes" it takes off after you again.  I'm only guessing and I'm not sure if this mechanic is correct or not.  I'm thinking that it is not correct.

That goes back to my original calculation, then.  Even with an 85% follow chance, that number gets very insignificant after a few rooms: 38% after 5 rooms, 17% after 10, 3% after 20, and so on.  Is it rolling its 100-sided die every time I move to a new room, regardless of whether we're adjoining, or rerolling every round, every computer cycle, every time the Seahawks win in a controversial fashion...

I believe they've also changed it from how MMUD works, in that the monsters actually track you. Hence why you can not be in a room with a mob and after a while it will catch up and find you.

So here's the result of this nonsense.  Keep in mind this has been cleared out a couple of times and it keeps coming back.

Scorching Desert, Small Pyramid
    White sand dunes sprawl off in all directions here, making navigation
confusing as there are no clear paths or identifiable markers. The heat here is
intense, and when combined with the occasional harsh bursts of wind, parches
the throat and sears the skin. To the east, a small pyramid squats in the
desert like a brooding toad. A large square opening at its base leads inside.
Also here: big dustdevil, nasty giant scorpion, nasty giant scorpion, nasty
giant scorpion, large giant scorpion, big giant scorpion, giant scorpion, small
giant scorpion, giant scorpion, giant scorpion, fierce giant scorpion, giant
scorpion, big giant scorpion, giant scorpion, big giant scorpion, small
dustdevil, small giant scorpion, large giant scorpion, big giant scorpion, big
dustdevil, nasty black asp.

Obvious exits: east, northwest

Ok, seriously, how am I the only guy railing about this?  I got followed, while sneaking, by mobs who wouldn't attack me.  I didn't break sneak, and they still followed.  Tell me this is how it's supposed to work, Gard.

I don't think anyone has suggested this is how its suppose to work.

Well we know that it's not correct. Gard may be correct in what he thinks, I have thought the same thing. Each time you come across and enemy, it will roll that "should I follow" formula then does the same thing on the next player but it still remembers you going through. My question is: If you have a Mage and you make a day of it to go around and clear all the stacked rooms... is that technically abusing a bug or is that a random act of kindness? My second toon is going to be a Mage is why I am even asking this question. I want a roomer anyways, but it will also be nice to not get dropped in a room full of mobs while I'm afk.

So... would that be abusing a bug or no?

How about after every room, the follow % gets increased, e.g. by half it's distance from 100% from previous step.

For example
80% 90% 95% 97.5% 98.75% = cumulative follow of 65.9% after 5 rooms
60% 80% 90% 95% 97.5% = cum 40%
40% 60% 80% 90% 95% = cum 16.4%

Set follow speed at medium enc equivalent and retrace steps back after 20 minutes.