Non-limited items with no regen

Started by Torque, January 21, 2014, 04:03:00 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote
#: 2004, Name: layered sun skirt, Worn: Legs, Armr Type: Natural, Level: 10, Enc: 50, AC/DR: 2/0, Acc: 0, Limit: 0, AC/Enc: 40
>> Abilities: Illu +25, Dodge +5 -- Classes: Gypsy
>> References: Shop (nogen): Gypsy Encampment (6/124)
Abilities: Illu +25, Dodge +5 -- Classes: Gypsy

I haven't perused the db, but to me this kind of 'feature' doesn't seem too good. Or, it is an amazing feature and we should make a lot of things non-lim with no regen. Like clubs. Just kidding, can we get this fixed? All similar items are shop 5 max in the gypsy shop.

Quote from: Torque on January 21, 2014, 04:03:00 PM
I haven't perused the db, but to me this kind of 'feature' doesn't seem too good. Or, it is an amazing feature and we should make a lot of things non-lim with no regen. Like clubs. Just kidding, can we get this fixed? All similar items are shop 5 max in the gypsy shop.

The nogen flag means it won't gen this item in a shop.  The fact that no chests or monsters are listed means nothing has been coded to drop the item.  This is an issue in the content not in the engine.

Glad we cleared that up! So does that mean you don't want to fix this feature because it's working as intended, or because putting it at max 5 regen in the shop would severely violate laws of reality? I guess from a mud replicater stand point you guys don't want to change any content until whenever. If these items get flushed, they could potentially be extinct, unlike all other limited items, so I was questioning the nature of it. Do we want items that can be extinct? If so, this is the only one I see that's like that

I have no issues changing the content if Vitoc does not mind doing it.  I was simply explaining the mechanics at work.  As far as how often this happens, there are actually hundreds of items in the database that are similar, we're unlikely to change all of them.

The item was taken out of the shop because it's op.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads


Quote from: Crabster on January 22, 2014, 12:42:08 AM
he had one on the other day....

Then a sysop had to have made him one.....
https://paramud.wordpress.com/ ParaMUD Reference and Downloads

Just to clear it up, the layered sun skirt (as an example) can start in the game, since it is auto-genned in shop, the same way a silvery skullcap is at the beginning. After people buy out the first five, they will not regen or drop. Potentially, the 5 items could all be flushed, and then no one would ever see them again, because they don't regen or drop. It's not a hack, but it is an unusual circumstance, which is why I pointed it out. Also no one ever plays gypsy. God I wish I hadn't rolled

Quote from: Torque on January 22, 2014, 09:53:23 AM
Just to clear it up, the layered sun skirt (as an example) can start in the game, since it is auto-genned in shop, the same way a silvery skullcap is at the beginning. After people buy out the first five, they will not regen or drop. Potentially, the 5 items could all be flushed, and then no one would ever see them again, because they don't regen or drop. It's not a hack, but it is an unusual circumstance, which is why I pointed it out. Also no one ever plays gypsy. God I wish I hadn't rolled

Quite honestly, I think this is exactly how Izak wanted it. Stupid as it sounds.

Quote from: Torque on January 22, 2014, 09:53:23 AM
Just to clear it up, the layered sun skirt (as an example) can start in the game, since it is auto-genned in shop, the same way a silvery skullcap is at the beginning. After people buy out the first five, they will not regen or drop. Potentially, the 5 items could all be flushed, and then no one would ever see them again, because they don't regen or drop. It's not a hack, but it is an unusual circumstance, which is why I pointed it out. Also no one ever plays gypsy. God I wish I hadn't rolled

Silvery Skullcaps are not a noregen item.  They are a very low % chance of regen, like 2% for 1 every 12 hours or so.

Wow, maybe my sentence wasn't very clear. I'll just repeat it and have no other details, so maybe that it's easier to understand:

Quote
Just to clear it up, the layered sun skirt (as an example) can start in the game, since it is auto-genned in shop, the same way a silvery skullcap is at the beginning.

Quote from: Torque on January 22, 2014, 02:06:42 PM
Wow, maybe my sentence wasn't very clear. I'll just repeat it and have no other details, so maybe that it's easier to understand:


I understood you.  What I'm saying is that I think that the sun skirts should not be in the shop ever vs the skull cap which can be since it is a low regen item.

Quote from: Gardner Denver on January 22, 2014, 04:55:30 PM
I understood you.  What I'm saying is that I think that the sun skirts should not be in the shop ever vs the skull cap which can be since it is a low regen item.

This.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads

So you're saying that the skirt should not be in game? If it's not in shop, then it would both not be in shop and not be a drop. You are suggesting we delete an in-play item from the game?

January 23, 2014, 10:57:15 AM #14 Last Edit: January 23, 2014, 10:59:10 AM by Stalkerr
It looks like a data entry issue..

94 Gypsy Man 0 1 1 200 0 191 50 50 240 1 100 925 25 25 240 5 100 926 10 10 240 1 100 1999 5 1 720 1 3 2000 5 1 720 1 3 2001 5 1 720 1 3 2002 5 1 720 1 3 2003 5 1 720 1 3 2004 5 1 720 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
thats what the info looks like.


2000 5 1 720 1 3 2001 5 1 720 1 3 2002 5 1 720 1 3 2003 5 1 720 1 3 2004 5 1 720 1 0

this would be where the error occured, that last 0..


0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

this is why it would be easy to miss.


edit: I'm saying i think its suppose to be in the game, the just missed the last number during data input.