Latest Release - 02-15-14 - Notes

Started by Stalkerr, February 15, 2014, 11:13:32 PM

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February 16, 2014, 10:21:11 AM #15 Last Edit: February 16, 2014, 10:29:26 AM by Coarse Horse
This is part of the problem with having someone who is accountable to no one be the lone voice about content changes. Even if there was some justification, some of these changes give the impression of impropriety. The refusal to explain the changes adds to that perception.

The timing of the combat changes is also a little odd. I would understand it if we were in a lull before an imminent reset, but this is right in the middle of the first wave of a reset push. Many of us built our characters around stats/concepts that were altered by the changes last night. Are retrains going to be made available?

https://paramud.wordpress.com/ ParaMUD Reference and Downloads

Quote from: Crabster on February 16, 2014, 12:08:44 AM
actually the best part of the story is you were spotted heading from dusty to the pool within half an hour before the update was installed....silvery scroll??

i woke up this mornin still laughin about this one...

oh and for the other magic 2 classes out there....there is still hope...if dc rolls maybe he will pick missy and right after he touches ruby u can expect ull be gettin soulstrike prolly within a day or so....*crosses fingers*

Quote from: Crabster on February 16, 2014, 11:08:42 AM
i woke up this mornin still laughin about this one...

Yes, I'm still kinda laughing about it too.  You don't even fucking realize I'm level 20.

Quote from: Stalkerr on February 16, 2014, 11:12:38 AM
Yes, I'm still kinda laughing about it too.  You don't even fucking realize I'm level 20.

nuttin wrong with gettin an early start on dem dere scrolls cuz...good thinkin

Quote from: Coarse Horse on February 16, 2014, 10:21:11 AM
This is part of the problem with having someone who is accountable to no one be the lone voice about content changes. Even if there was some justification, some of these changes give the impression of impropriety. The refusal to explain the changes adds to that perception.
This is good stuff +1
Quote from: Coarse Horse on February 16, 2014, 10:21:11 AM
The timing of the combat changes is also a little odd. I would understand it if we were in a lull before an imminent reset, but this is right in the middle of the first wave of a reset push. Many of us built our characters around stats/concepts that were altered by the changes last night. Are retrains going to be made available?
I'd rather have changes asap, so im not so +1 on this one, but still something to think about
Quote from: Stalkerr on February 16, 2014, 11:12:38 AM
Yes, I'm still kinda laughing about it too.  You don't even fucking realize I'm level 20.
+1 for bragging about being level 20

Quote from: Kafkaa on February 15, 2014, 11:54:29 PM
So how does bash work now? Looks like 2.5-3x instead of just 3x, how does it determine if 2.5 or 3 though?
It's a roll.  2.50-3.00.


TGS v1.0 (coming soon)

Quote from: Demonic on February 15, 2014, 11:52:59 PM
Something goofy on ninja

My miss went from 3-4% to 20%
My crit went from 37% to 18%
My avg round is down nearly 200, from 420 to 220.

And the big kick in the balls, the druid is now MORE accurate then the ninja by 13%!

Name: Demonic Kangaroo                 Lives/CP:      8/2
Race: Kang        Exp: 489337865       Perception:     61
Class: Ninja      Level: 48            Stealth:       132
Hits:   559/559   Armour Class:  42/1  Thievery:        0
                                       Traps:         145
                                       Picklocks:     174
Strength:  120    Agility: 110         Tracking:      186
Intellect: 55     Health:  114         Martial Arts:  138
Willpower: 80     Charm:   60          MagicRes:       78

Name: Katniss Everdeen                 Lives/CP:      8/6
Race: Nekojin     Exp: 148376422       Perception:     70
Class: Druid      Level: 39            Stealth:       104
Hits:   384/426   Armour Class:  47/14 Thievery:        0
Mana: * 275/310   Spellcasting: 175    Traps:           0
                                       Picklocks:       0
Strength:  90     Agility: 80          Tracking:      170
Intellect: 60     Health:  97          Martial Arts:   66
Willpower: 100    Charm:   60          MagicRes:      105

Apparently dropping all gear and regearing fixed most of my combat issue. Player manager showed much higher crit and dodge rate then I was receiving. Its just about par now.

Why in the hell did you guys change the spells?? Hell, I'll take gdhe and dcor for my Cleric while you're at it...

Quote from: Silvix on February 16, 2014, 02:18:44 PM
Why in the hell did you guys change the spells?? Hell, I'll take gdhe and dcor for my Cleric while you're at it...

What about your warlocks?

I don't have a Warlock... I have a Cleric and a Mage.

the only way to negate all this riffraff is for dc's pvp char to reroll to zero experience one time, and that would be the end of it. its humorous stuff like this that makes greatermud project's reputation a little more like dc's reputation.

reroll your character and we'll all shut up

Quote from: Coarse Horse on February 16, 2014, 10:21:11 AM
Are retrains going to be made available?

Stat retrains are available.  Hit me up.  Race/class changes can only be done via reroll.

I'm a little confused here. How does warlock and gypsy getting these spells help? I mean the gypsy could benefit being combat 2 and all, but the lock? Is the spell mod so helpful that being able to cast glacial blades is better than melee with sped, fren, and smit? Also could either class realistically use these spells in a consistent manner until much much later in their careers? Or is this really only a pvp QoL type of change? Sorry if I'm not understanding or if these questions have been answered.....I've been gone from the mud world for a long time and I don't know much about greatermud. Thanks for any replies!

Quote from: Baein on February 25, 2014, 04:17:17 PM
I'm a little confused here. How does warlock and gypsy getting these spells help? I mean the gypsy could benefit being combat 2 and all, but the lock? Is the spell mod so helpful that being able to cast glacial blades is better than melee with sped, fren, and smit? Also could either class realistically use these spells in a consistent manner until much much later in their careers? Or is this really only a pvp QoL type of change? Sorry if I'm not understanding or if these questions have been answered.....I've been gone from the mud world for a long time and I don't know much about greatermud. Thanks for any replies!
These spells are pretty powerful with spell mod.  No they can't use the like a full time caster would, but they can use them occasionally during combat, in pvp, or vs bosses.  These classes are certainly not the power houses of the realm but small steps will add up.

Okay so I was stumbling along the right path hahaha. I'm glad the spell mod is something useful. That information helped me decide to make a half elf druid on greatermud. Would have gone mage, but druid just feels more flexible. Can't wait to see some higher damage spells flying! I never played a full caster past the early 20's, so I'm hopeful. Thanks for the reply and I hope the gypsies and warlocks in the realms see good use of their new spells