Latest Release - 02-16-14 - Notes

Started by Stalkerr, February 16, 2014, 06:49:20 PM

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Adjusted Monster Database-King Crab Returns to his Home
Adjusted Class Database-Added Shadowhome Ability to Thieves
-As a result, thieves can now rest while hidden
Adjusted Mob Exit Restraints-Map Change is no longer a viable movement path for mobs
Adjusted Combat Values-Critical Strike Chance Adjusted

In addition to being able to rest while hiding or sneaking without breaking hide or sneak, it's worth noting thieves can also hide/sneak while resting without breaking rest.  It works both ways.


TGS v1.0 (coming soon)

Where do I go to look to see how busted the spells are now?  I only ask because mobs are exceeding their casting damage according to MME, so where is that info?
I searched for spellmod and only found oblique references to it.
Incidentally, does anybody else think that the spellcasting mobs are way overpowered now?


Balls.  Well, I think the Saracen High Priest is due for a major exp increase, along with the black fort bosses.  I shudder to think how terrible the manscorps are going to be.

Is it your intention to have high level boss monsters dragged onto peoples scripts that are in the same map?

I do believe that would be griefing on PVE.

Quote from: Thergin on February 17, 2014, 12:06:21 PM
Is it your intention to have high level boss monsters dragged onto peoples scripts that are in the same map?
If you'll notice, we are trying to fix those kinds of problems:
QuoteMap Change is no longer a viable movement path for mobs

Report issues with steps to reproduce (and perhaps steps we can take to try and fix it) and we will try our best to fix it.  That's all we can do.


TGS v1.0 (coming soon)

As at least a temporary fix, would it be possible to have all mobs go "home" at cleanup unless engaged in combat?

Quote from: Vitoc on February 17, 2014, 01:30:39 PM
If you'll notice, we are trying to fix those kinds of problems:
Report issues with steps to reproduce (and perhaps steps we can take to try and fix it) and we will try our best to fix it.  That's all we can do.

This particular mob is not suppose to be restricted from entering that room.