Non-hostile monsters

Started by Ian, May 11, 2006, 07:20:02 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Small Pyramid, Entrance
Also here: guard sergeant, stronghold guard, stronghold guard, stronghold guard,
stronghold guard, stronghold guard, stronghold guard, stronghold guard, strongh
old guard, stronghold guard, stronghold guard.
Obvious exits: east, west
[HP=191]:a gu
*Combat Engaged*
*Combat Off*
[HP=191]:a strong
*Combat Engaged*
*Combat Off*

For some reason the combat automatically gets broken off.  Then while wandering around, the stronghold guards would follow me.  I could enter the pyramid, see the seeress, and after leaving the guards followed me outside.

The fact I could get in didn't phase me... this sort of stuff isn't implemented yet for the most part.  Same for the monsters following me outside of their area.  But what did interest me was that I couldn't attack them.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

The attacking issue is noted.  The cause of the bug is known, just hasn't been addressed yet.

Quote from: DeathCow on May 11, 2006, 05:28:43 PM
The attacking issue is noted.? The cause of the bug is known, just hasn't been addressed yet.
Can you explain the whole mask thing with the shop thing you were talking about previously, or if you've already posted the info, please point me in the right direction?  Or if none of what I just posted made any sense just pretend it wasn't me.


TGS v1.0 (coming soon)

Sorry I dont think they does make any sense, but thanks for asking tca.

Asking what? this the first post I made in this thread...


ok, just wasn't sure for a little bit... thought maybe you were starting to lose it.. hehe