Greatermud 2 Realm

Started by Greater, May 17, 2014, 10:42:18 AM

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I'm not saying these ideas listed are bad, but they would require massive content changes to balance out.

Massive content changes aren't bad, but they take a large amount of time to do and even more to do right.

https://paramud.wordpress.com/ ParaMUD Reference and Downloads


After careful consideration, I have decided not to endorse your park.
There's a couple classes that are over-the-top overpowered.  There are mobs that are insanely hard to kill with normal combat (dark monks fire off a swan every second, and if you're not a quick attacker like a ninja or mystic, or you're a mage, then they'll keep healing ad nauseum.
Mega doesn't work right with the new timing

There's more things, but I just want to know what the point of this experiment was.  If it was to check on the effects of basically eliminating rounds, then mission accomplished.
That said, it's not really a lot of fun unless you're one of the OP classes. 

May 27, 2014, 07:35:28 PM #18 Last Edit: May 27, 2014, 07:44:20 PM by Coarse Horse
Quote from: anjinsanus on May 27, 2014, 04:22:35 PM
There's more things, but I just want to know what the point of this experiment was.  If it was to check on the effects of basically eliminating rounds, then mission accomplished.

Just before the realm popped up, Vitoc mentioned that he wanted to try and fix people rounding each other in high level pvp. I believe this was the first incarnation of that idea.

Quote from: anjinsanus on May 27, 2014, 04:22:35 PM
There's a couple classes that are over-the-top overpowered.

Casters are overpowered because all spells fire every second. This means you can heal every second, room spell every second, cast an entire multishot spell such as Meteor Swarm every second, and cast things like Mystic Mist, Paralyze, or Sleep-which  also wears off in a second-every second. This current system of combat is actually really fun as a caster, but would necessarily require a complete overhaul of every spell players use, and would also likely require a rebalancing of class skills and charts.

Crit classes by far own the realm of physical combat. Their combination of frontloaded damage and frontloaded physical defense is particularly strong. Crit chance is extremely powerful because the new system allows you to act significantly more often than normal. Stack swings, stack crit and stats that give you crit, and use the fastest weapons possible. It's excessive when you see how often this can result in obliterating monsters or people in literally 1 to 2 seconds. Dodge is also more powerful when you are only taking 1-2 swings per round vs an entire screen. To really balance combat in it's current form, it's almost completely necessary to rebalance classes from top to bottom in all aspects, with serious thought put into things like separating crit and dodge for the classes or otherwise raising the charts significantly to compensate.

Quote from: anjinsanus on May 27, 2014, 04:22:35 PM
After careful consideration, I have decided not to endorse your park.

Well played.

Overall I do like this realm, but I have a feeling this could be crazy levels of fun with a full custom content set engineered specifically around this combat system.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads

I agree it could be a lot of fun, but it needs a lot of tweaking.  As an aside, it was kind of fun to play pvp for once.  Except when I got chased out of Newhaven arena getting magic missiles rapid-fired me.  That could have gone better.
If the realm gets updated, make an announcement or something and I'll come back and test it out again.