Time for a Reset?!?

Started by Jumpin Jack Flash, May 29, 2014, 12:38:11 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Is it just me, or has this been the most boring reset ever?  I've completely lost interest in playing on here anymore.  Maybe it's time for another reset t shake things up a bit.  Seconded?

To many doops got kicked.

Gard, here's my bandaid solution for PVP realm fix -

1. Delete thieves - useless in PvE and have only a single purpose in PvP
2. Make vaults pickable at some realistic level of picklocks, around level 50-60 for the other pickers.
3. Shorten boss regen times by about 3, ie; 3 hour regen becomes 1 hour, 1 hour becomes 20 minutes, etc. Helps the problem of waiting around for quest bosses. Allow more scripting areas to open up by adding in the boss XP, ie sally's + efreeti will be viable for longer.
4. Remove limited items, and make drop rates very low, 10% of what they currently are, so yeah, a 1% drop will become a 0.1% drop, but will even out with increased boss regen times, plus the fact it's not limited - in short, if you want an item that bad, you have to dominate the area (pvp) and farm the boss, it will drop eventually if you want it that bad.
5. Increase max lives to around 20 and make it 9 lives per level. It's a PVP realm. We shouldn't really fight or run based on lives, or gear, or any of that shit, we should be able to fight it out knowing the repercussions aren't completely dire.
6. Make the purchasing of items free. Yep. Free. Currency is stupid anyway. Give every character an invisible, zero enc. loyal rope, golden idol, climbing harness, black star key, black serpent key, etc (all that annoying shit)
7. Create PVP Brackets. 4-9, 10-14, 15-24, 25-34, 34-50, 50+ (open) - think WoW PVP brackets. Allows a player to choose if he wants to enter a certain PVP bracket. It also forces the player to choose if they want to go into a bracket to use a certain item, or power level into it a bit first, etc. Adds a new angle to PVP without changing the game.
8. Remove the TOP list. Wouldn't it be fun to never know what a persons EXP was, you had to guess by title? Or to never know if you're out exping someone? :)

Making a PVP game based around items, hoarding and GH ownership is stupid. Eventually, all GH's get cracked, but it makes a far more interesting push knowing that no item is safe, and the worth of items is devalued a lot. Increased boss regens allow late entries to level up quicker and become competitive.

I agree with Mad on a lot of these, there needs to be some serious changes to the pvp realm.  I've been saying since I started here 1) getting rolled is stupid and most people do not have the time to deal with it so they just quit playing and 2) the person/people who do the best in mud are the people who take the most time out of their lives to play and it while it should be like that to a point Mud itself should cater to casual player, as of right now it caters to the hardcore player who is at keys 24/7 and can harass an entire realm if he feels like taking the time out. 

- Gear should be more readily available all the time, if you die you should be able to gear up enough to script for any class with not a lot of cash.
- Lims should not be limited with low drop rates or Lims not being used should be flush all the time, if its sitting in your gang house as backup gear it should be flush and you can go get it to drop again its not that big of a deal.
- Either scripting should be harder or Regen should be kicked up all over the realm so any area is scriptable for decent xp. Make every regen room timer the same (some between the lowest and what the lair currently is)
- I always thought you should start with 9 lives and then get 5 lives per level with no limit, most people by the time they are 20 will enough lives to last them the lifetime of their character and those who are always low on lives will benefit from this as well.