Let's Talk Quest Exp

Started by Stalkerr, September 09, 2014, 04:27:40 PM

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September 09, 2014, 04:27:40 PM Last Edit: September 09, 2014, 05:15:21 PM by Stalkerr


   
   
   
   
   
   
   
   
   
   
   
   
   
Quest NameLevelCurrent ExpSuggested Change
1st Alignment Quest10140,000140,000
High Druid15750,000250,000
Ice Sorceress15750,000200,000
Phoenix Feather15750,000300,000
Golden Chalice15750,000140,000 & Level 10
2nd Alignment Quest202,000,0001,250,000
Sunstone Wristband202,000,0002,000,000
Apparatus Quest255,000,0003,500,000
3rd Alignment Quest307,500,0005,500,000
Adult Red Dragon3535,000,00015,000,000
4th Alignment Quest4030,000,00030,000,000
5th Alignment Quest50175,000,000175,000,000


As discussed elsewhere, this is about potential changes to quest exp.  The goal of these changes is to remove bizarre level jumps caused by quest exp and to extend early game.

Apparatus is currently 5 mil

This will be different, but I can't say I'll mind them being less exp.
https://paramud.wordpress.com/ ParaMUD Reference and Downloads


If you change the COB quest to 140,000 and lvl 10 then than that gives a possible jump of 280,000 exp at lvl 10 when combined with 1st alignment quest.

September 09, 2014, 11:52:37 PM #4 Last Edit: September 10, 2014, 12:00:05 AM by Stalkerr
Quote from: Gardner Denver on September 09, 2014, 11:46:31 PM
If you change the COB quest to 140,000 and lvl 10 then than that gives a possible jump of 280,000 exp at lvl 10 when combined with 1st alignment quest.
I'm pretty sure this is only relevant to 'power leveled' characters.  I'm trying to clear up in my head what circumstances this wouldn't be a problem for and where it could cause a problem.

im ok with druid at 250k....just curious the thought process behind the 200k for ice ho...remember ya gotta have magic wep or spells to hit ice ho....300k for feather seems ok in comparison because of all of the runnin around u have to do.....the rest of the exps look very reasonable to me....

If I remember correctly, wasn't the Quest EXP All added to MajorMud originally as a knee-jerk reaction to poorly implemented EXP tables after they raised the level cap?

They definitely need changed, even if it's just to raise the level that the EXP is given.

I would suggest limiting it to something like 75% of the experience needed for the next level at the level it's completed.  Based upon class/race.  Eliminating level jumps.

I feel like these changes won't make much difference one way or the other.

Chalice can be done 1 every 3 days or so, I'd say just remove the exp benefit from it entirely.

This reduces the exp taken from quests down by a total of about 29.5 million with 22 million of that from the third alignment and ARD quests.  This will add about a day to a day and a half to the grind from 30 to 40, but not much else.

Quote from: Hurricane Omega on September 15, 2014, 02:50:36 PM
This reduces the exp taken from quests down by a total of about 29.5 million with 22 million of that from the third alignment and ARD quests.  This will add about a day to a day and a half to the grind from 30 to 40, but not much else.

If you look at the numbers, the lower level quests suffered a large nerf by percentage of the whole. This will clearly have a slowing effect on the low level race at a reset.

Quote from: Stalkerr on September 09, 2014, 04:27:40 PM
The goal of these changes is to remove bizarre level jumps caused by quest exp and to extend early game.

Since this is the stated goal, I'd say the numbers look damn close to right on the money.

https://paramud.wordpress.com/ ParaMUD Reference and Downloads

Make the chalice quest repeatable daily! More repeatable quests...

September 15, 2014, 07:41:30 PM #12 Last Edit: September 15, 2014, 07:46:05 PM by Stalkerr
Imagine though..how cool will it be to be level 16 for once.  Heh.   I'm gonna use some weird terms here but...this adds a full day to the first week of the game.  I think that's good.



Will anyone see this?
Warlock Combat & Casting


This is a combat ability designed to replace smash on warlocks. 

This ability allows a warlock to use a single target combat spell in addition to
their normal combat.  There is no penalty for using the spell so the only
limiting factor is the warlock's mana pool.  The warlock can use spells up
to 1/3 his current level.  This technically gives the warlock an additional
1000 NRG for the purpose of casting the extra spell, but this 1000 NRG
is never combinded with his normal combat NRG.

Possible rewrite for warlock's Aldreth convo.

Aldreth glances at you and says, "Indeed thou might be mightful enough to
pass the test I have." He pauses for a second then continues "Very well, deep
inside the dark cave that is in this forest, thou will find many goblins and
orcs. Half way through thou wilst find a trapdoor that will take thee to a
pen of pitiful kobold slaves. At the end of the pen is a cruel lord over
these pathetic slaves, and through his throne thou will find a massive area
full of orcs that have been training and preparing for a grand invasion of
the forest, nay Silvermere." He pauses for a moment allowing you to take in
the gravity of the situation, then continues. "I charge thee, adventurer, to
go to this great training area, and return from there fifty orcish HEADS.
When thou dost this proves thee worthy of the combat manuevers used by
warriors of legend." He goes back to his normal stance, and says
"Return to me when thou hast the heads, until then I bid thee good fortune."


Aldreth smiles and says "Indeed you have passed the test to prove thy worth,
now let me pass on one of the secrets of combat that I have carried with me"
He leans forward and gestures for you to do the same, his voice whispers into
your ear "There is a technique many great casters used to attack a foe while
also conjuring a minor spell from their arsenal, it is a truely powerful mixture
of magical prowess and combat technique. Let use begin your training."  He
swings a wooden practice sword while he spars with you, in his other hand
he fires powerful magic missles which barrage you during his assault.  "The
key to spellcasting is to focus the mind."  After a brief pause he continues,
"This same focus can be achieved by centering your mind with your blade. 
Now, you try."  (GAME NOTE: syntax for combat castings is CC
Spell_shortname Target, example CC mmis orc rogue, You can use any
single target combat spell you know who's minimum level is up to one third
your current level) After sometime, he congratulates you and sends you on
your way.

^ from the little thingy there in the post above:


Will anyone see this?
Warlock Combat & Casting


This is a combat ability designed to replace smash on warlocks.

This ability allows a warlock to use a single target combat spell in addition to
their normal combat.  There is no penalty for using the spell so the only
limiting factor is the warlock's mana pool.  The warlock can use spells up
to 1/3 his current level.  This technically gives the warlock an additional
1000 NRG for the purpose of casting the extra spell, but this 1000 NRG
is never combinded with his normal combat NRG.

Possible rewrite for warlock's Aldreth convo.

Aldreth glances at you and says, "Indeed thou might be mightful enough to
pass the test I have." He pauses for a second then continues "Very well, deep
inside the dark cave that is in this forest, thou will find many goblins and
orcs. Half way through thou wilst find a trapdoor that will take thee to a
pen of pitiful kobold slaves. At the end of the pen is a cruel lord over
these pathetic slaves, and through his throne thou will find a massive area
full of orcs that have been training and preparing for a grand invasion of
the forest, nay Silvermere." He pauses for a moment allowing you to take in
the gravity of the situation, then continues. "I charge thee, adventurer, to
go to this great training area, and return from there fifty orcish HEADS.
When thou dost this proves thee worthy of the combat manuevers used by
warriors of legend." He goes back to his normal stance, and says
"Return to me when thou hast the heads, until then I bid thee good fortune."


Aldreth smiles and says "Indeed you have passed the test to prove thy worth,
now let me pass on one of the secrets of combat that I have carried with me"
He leans forward and gestures for you to do the same, his voice whispers into
your ear "There is a technique many great casters used to attack a foe while
also conjuring a minor spell from their arsenal, it is a truely powerful mixture
of magical prowess and combat technique. Let use begin your training."  He
swings a wooden practice sword while he spars with you, in his other hand
he fires powerful magic missles which barrage you during his assault.  "The
key to spellcasting is to focus the mind."  After a brief pause he continues,
"This same focus can be achieved by centering your mind with your blade.
Now, you try."  (GAME NOTE: syntax for combat castings is CC
Spell_shortname Target, example CC mmis orc rogue, You can use any
single target combat spell you know who's minimum level is up to one third

This looks pretty sick
https://paramud.wordpress.com/ ParaMUD Reference and Downloads

So, they can use spell levels 1/3 of their actual level.  This means they would need to be level 3 before they could use MMIS as a combat cast?  If this is correct, then with DFIR being level 25, the warlock would have to be level 75 to cast it in this mode.  May want to think about making this 1/2, instead of 1/3, so a level 50 Warlock could use DFIR as combat cast.

This is freakin' awesome, btw.  Nice job!