Hangpen and Entrance Delay

Started by Mersinary, March 08, 2015, 05:43:13 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: Zetetic on March 10, 2015, 06:32:40 AM
I'd like to see a PVP hang penalty that is reduced dependant on the number of people that are attacking you. Yes, you could manipulate this, but it would help a bit.

Vitoc, is there any way that the hangup entrance delay can be removed after a certain period disconnected? So if someone is offline for a sysop configured period of time, when they re-enter the delay is no longer there. Configurable in minutes, but I'd probably want the minimum to be an hour.
Yes, that's possible (and doesn't sound terribly difficult).  Based on what we agree on, I'll add whatever is needed.


TGS v1.0 (coming soon)

One round seems fair to lose when you enter,

I agree with what Crabster and Zetetic have said.

Ghost rounds mean you cant see what happened and you dont know if you are dead, same thing applys with such a large hang pen, but at least you can calculate the numbers.

I think reducing the hang pen is a good idea but not too much, and reducing the reenter pen to 1 round.

Try this out and see how balanced it is.

March 11, 2015, 04:31:18 AM #17 Last Edit: March 11, 2015, 01:09:38 PM by Mersinary
Quote from: Thergin on March 10, 2015, 11:06:10 PM
One round seems fair to lose when you enter,

I agree with what Crabster and Zetetic have said.

Ghost rounds mean you cant see what happened and you dont know if you are dead, same thing applys with such a large hang pen, but at least you can calculate the numbers.

I think reducing the hang pen is a good idea but not too much, and reducing the reenter pen to 1 round.

Try this out and see how balanced it is.

I'm not sure of how many seconds the entrance delay is but I dont think making it 1 round is "reducing" it...

Quote from: Gardner Denver on March 09, 2015, 08:56:29 PM
I'm thinking that we'll either remove the hang pen completely or drop it to somewhere between 1-5% next push.

Dropping the hangpen to this low will allow healers to fully heal whatever hangpen damage they received, thereby encouraging hang bugging once again.

How about implementing a "parlay" feature when someone hangs due to pvp.  Upon entering the realm, both parties are required to engage in talks to see if they can work out their differences and resolve the situation peacefully.  ;D