Combat bug

Started by KalEl, May 17, 2006, 11:30:29 PM

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Town Gates
Also here: Ian.
Obvious exits: north, south, open gate east, west
night hag walks into the room from the west.
elite guardsman walks into the room from the west.
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:a night hag
*Combat Off*
*Combat Engaged*
Ian moves to attack night hag.
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:a hag
*Combat Off*
*Combat Engaged*
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
Ian says "if only we could leave her here for the next noob to get teleported"
[HP=632/MA=124]:.that would be great
You say "that would be great"
Ian moves to attack you!
[PVP detected! (12:26 am)]
[HP=632/MA=124]:@OI!
Your command had no effect.
[HP=632/MA=124]:.forgive Ian
You say "forgive Ian"
[HP=632/MA=124]:a night hag
*Combat Off*
*Combat Engaged*
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
Ian says "is that an auto message?"
Ian moves to attack you!
[PVP detected! (12:27 am)]
[HP=632/MA=124]:@OI!
Your command had no effect.
[HP=632/MA=124]:.forgive Ian
You say "forgive Ian"
[HP=632/MA=124]:a night hag
*Combat Off*
*Combat Engaged*
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
Ian moves to attack night hag.
Ian laughs!
[HP=632/MA=124]:nod
You nod affirmatively.
Ian says "very forgiving person"
Lois just entered the Realm.
[HP=632/MA=124]:a ian
*Combat Off*
*Combat Engaged*
Ian says "forgive Kal"
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
Ian moves to attack night hag.
Ian moves to attack night hag.
[HP=632/MA=124]:seee
Your command had no effect.
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:a night hag
*Combat Off*
*Combat Engaged*
[HP=632/MA=124]:.see
You say "see"
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank
[HP=632/MA=124]:
Town Gates
Also here: Ian, night hag, elite guardsman.
Obvious exits: north, south, open gate east, west
[HP=632/MA=124]:par
You are following Ian.
The following people are in your travel party:
  Ian ChangeMe                  (Priest)     [M: 95%] [H: 99%]   - Frontrank
  Kal El                        (Cleric)     [M: 49%] [H:100%]   - Frontrank






This was no fun.  we first noticed it when trying to attack each other in the arena portals.

Kal



If Superman is bulletproof, why does he duck when a gun is thrown at him?

May 18, 2006, 12:57:37 AM #1 Last Edit: May 18, 2006, 01:55:41 AM by The Crazy Animal
Just noticed that when you attack now combat will not break even if your 30 rooms away. hp and mana regen are broken too.

Also when trying to cast spells at players while this is happening it does this:

[HP=633/MA=206]:gstk Kal
You don't see Kal here!
[HP=633/MA=206]:
Town Square
You notice large sign, small sign, 2 full plate corselets, greatsword, silver ho
ly amulet, 2 platinum greatswords here.
Also here: Ian, Kal.
Obvious exits: north, south, east, west
[HP=633/MA=206]:gstk Ian
You don't see Ian here!
[HP=633/MA=206]:

I thought it did that when trying to cast spells at players anyway.? I need to test this further though.

Anyway, since there was no combat, we all had a bit of fun dragging 100% follow monsters back to bank.? Then someone summoned a few more.? Here is what I saw.

Bank of Godfrey
This is the town bank. It is lightly crowded with customers come to withdraw or
deposit their hard-earned cash. There is a row of bank tellers along the western
wall, and you can see a large iron gate with triple locks leading into the vaul
t.
You notice scroll of paralyze, sdfsdfsdfsdfsdfsdfsfsdf, large sign here.
Also here: parasite, parasite, wyvern, wyvern, wyvern, wyvern, wyvern, wyvern, w
yvern, wyvern, wyvern, wyvern, wyvern, bugbear berserker, bugbear berserker, bug
bear berserker, bugbear berserker, bugbear berserker, bugbear berserker, ogre, o
gre, bugbear berserker, black cat, mangy dog, black cat, bugbear berserker, ogre
, guardsman, guardsman, Templar, Templar, ogre, ogre, ogre, ogre, elite guardsma
n, guardsman, elite guardsman, elite guardsman, elite guardsman, elite guardsman
, elite guardsman, practice dummy, sdfsfsdfsdfsfsfsdfsdfs, Pharaoh Rastep, Dao L
ord, quickling lord, huge basilisk, night hag, black cat, mangy dog, townswoman,
bugbear berserker, parasite, wyvern, elite guardsman, minotaur chieftain, Tyran
nosaur.
Obvious exits: north, east, closed gate west


You notice scroll of paralyze, sdfsdfsdfsdfsdfsdfsfsdf, large sign here.

To the best of my knowledge, there is no item named this, only monsters.? Either you guys have created and added in the item (unlikely), or somehow that monster is showing as an item.? Possibly to do with the amount of monsters in there.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

You know I didn't think about the spell targeting might not be working...

Quote from: Ian on May 18, 2006, 03:00:30 AMYou notice scroll of paralyze, sdfsdfsdfsdfsdfsdfsfsdf, large sign here.

To the best of my knowledge, there is no item named this, only monsters.

Item #1247.

Fair enough.  Megamud lists item 1247 as an Old Diamond Scimitar, and I can't find an item 1247 in mmud explorer at all.

Well at least it isn't some weird monster/item paradox.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Quote from: Ian on May 18, 2006, 06:15:17 AMFair enough.  Megamud lists item 1247 as an Old Diamond Scimitar, and I can't find an item 1247 in mmud explorer at all.

You need to grab a copy of MMVIEW or Nightmare Redux (NMR) and the 1.11o NT or 1.11p NT databases. MMUDExplorer has junk items removed IIRC, and MegaMuds data is older than time. :P