What's left?

Started by Vitoc, May 23, 2006, 06:15:53 PM

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Besides the obvious crashing bugs and things that need to be fixed, what needs to be added?

I know of these:
Several spell abilities
Timed duration spells
Area/party spells
Lighting in rooms
Gangs
Item required exits (probably a couple other type exits too)
Textblocks

What else am I missing?


TGS v1.0 (coming soon)

Evil system/evil points?

Looks like you've got a lot of the major things listed, I'll see if I can think of anything else.

May 23, 2006, 09:51:04 PM #2 Last Edit: May 23, 2006, 10:10:43 PM by ghaleon
Quote from: Vitoc on May 23, 2006, 06:15:53 PM
Besides the obvious crashing bugs and things that need to be fixed, what needs to be added?

I know of these:
Several spell abilities
Timed duration spells
Area/party spells
Lighting in rooms
Gangs
Item required exits (probably a couple other type exits too)
Textblocks

What else am I missing?
You shouldnt ask me those kinds of questions ;)


drag mortally woundeds
top list by class [ie. top warrior]
top gang
lockpick skill
trap skill
tracking skill
thievery skill
bash/aa attack ability
party share [ie. share 20 gold]
set speech slow/fast (also by use of the command [talk slow|talk fast]
set telepath on/off
set suicide password
set follow
set statline
hide items [ie. hide quarterstaff] (similair to the stash command thats already implimented)
evil point warnings [ie. set warning]
gossip by itself should turn off gossips/auctions
[topten] command should display top list
[keys] command should display the keys in your inventory
[health] command should display your health
[wealth] command should display your wealth
brief/verbose command for displaying room descriptions
set receive (to deny people from giving you items)
[profile] should display your character profile

Ill add more to the list as I think of them.
Let me know if you need help with any of the text associated with these things.
Free MajorMUD. No Playing Sysops - Quicksilver BBS
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May 23, 2006, 10:27:53 PM #3 Last Edit: May 23, 2006, 10:32:42 PM by ghaleon
[forget <player>] command to not allow that person to communicate with you.
[light/use <item>] command to light a torch/lantern type item
[backstab] command (same as bs)
[map] command to display the ascii map associated with that room

Hope this doesnt frustrate you  :D
Feel free to edit this list and cross an item out by use of the feature once you add it
Free MajorMUD. No Playing Sysops - Quicksilver BBS
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Quicksilver Forums

May 25, 2006, 03:58:41 AM #4 Last Edit: May 25, 2006, 04:00:28 AM by Ian
Greeting NPCs
Limited items
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Set warn on/off - stops you from doing any evil actions.

Auction command doesn't work should be just like gossip but use the words, "<player> auctions: <message>"

Appraise <item>: doesn't work it should tell you how much you would get for selling the item at a shop. short command is app <item> or ap <item>

Help files need to be put in

Missing from character gen: Hair color, Hair length, Eye color

Menu options missing:
Help files
Top players
Top gangs

Also missing - monster and combat check before exiting the realm.

Slightly Related - We still could use a way of comunicating from the menu into the game such as page user and a way of seeing what users are sitting at the menu but not on the game. Secondly there should be a way of leaving a message for the sysop and ops from the main menu.

Statline configuration


Kal



If Superman is bulletproof, why does he duck when a gun is thrown at him?

Newhaven, Arena
Also here: giant rat.
Obvious exits: closed door north, up
[HP=27/MA=6]:a r
*Combat Engaged*
[HP=27/MA=6]:u
Newhaven, Narrow Road
Obvious exits: north, east, west, down
giant rat walks into the room from the down.
[HP=27/MA=6]:bre
*Combat Off*
[HP=27/MA=6]:
Newhaven, Narrow Road
Also here: giant rat.
Obvious exits: north, east, west, down
The giant rat lunges at you!
[HP=27/MA=6]:
*Combat Engaged*
You whap giant rat for 4 damage!
You critically whap giant rat for 33 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 9 experience.
*Combat Off*
[HP=27/MA=6]:

Monsters going where they're not supposed to.

-D

Chests? Or is that included in textblocks?

May 25, 2006, 10:39:52 PM #9 Last Edit: May 27, 2006, 08:57:58 PM by Ian
Storing items on the ground at system reset
Magic-1 weapons hitting magic 999 npcs (etc)
Encumberance penalties
Big/small/stinky monsters.? Would be interesting if each one varied the stats of the monster slightly.? Strong giant rat (+1 STR), weak giant rat (-10% HP), etc etc
Sitting/meditating when exiting the realm.? Exiting during combat.
Hang penalties during combat/pvp (?)
Weapon bonuses (+crits/damage/dodge/etc)
PVP level restrictions (+/- 5 lvls etc)
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

All items bonuses
+hps +hp regen and such


Kal



If Superman is bulletproof, why does he duck when a gun is thrown at him?

Need to be able to:

Search in a direction
Drop or pick up more than 999 coins at a time (I'd  picked up 7k copper)
Type "he" or "health" to view current/max hp/mana
Toggle between brief and verbose room descriptions when entering a room

::)

BUMP

I knew I remembered seeing this posted before.  It still applies (as well as a few other things from this topic).

Quote from: Demitrius on May 25, 2006, 05:04:38 PM
Newhaven, Arena
Also here: giant rat.
Obvious exits: closed door north, up
[HP=27/MA=6]:a r
*Combat Engaged*
[HP=27/MA=6]:u
Newhaven, Narrow Road
Obvious exits: north, east, west, down
giant rat walks into the room from the down.
[HP=27/MA=6]:bre
*Combat Off*
[HP=27/MA=6]:
Newhaven, Narrow Road
Also here: giant rat.
Obvious exits: north, east, west, down
The giant rat lunges at you!
[HP=27/MA=6]:
*Combat Engaged*
You whap giant rat for 4 damage!
You critically whap giant rat for 33 damage!
The giant rat falls to the ground with a tortured squeak.
You gain 9 experience.
*Combat Off*
[HP=27/MA=6]:

Monsters going where they're not supposed to.

-D
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

actually I've seen monsters go one room up from the arena in mmud... they do it in silvermere too via the manholes..

Monsters going up or down doesn't worry me.  But (until now) I was quite sure monsters in mmud shouldn't and couldn't leave the newhaven arena.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!