[Spells] Spell Circles.

Started by DeathCow, May 26, 2006, 05:57:27 AM

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Quote from: rootc on June 20, 2006, 12:36:58 PM
Circle of Song??? or are the days of the Bard numbered?

Bards and Mystics are handled outside of this system.

Im going to preface this with i didnt bother reading half the posts (and only maybe half the first post) but...

ok first. summoner? that doesnt sound like a class it sounds like a subclass or title. How about you chose the school of magic you want to be in (arcane, nature, divine) by class (mage, druid, priest). Then for the big 3 they can have a side quest that gives them the ability to specialize. So a mage has his general mage type spells that he learns until lvl 5 then he wants to be focused in necromancy he meets up with a necromancer who he trains at and get the title "necromancer" hes still a mage as far as armor and eq goes but his title just changed. its not a new class. same with summoner. Maybe when he trains there he is given 2 token by the necromancer (could be more for other specializations) and he can then use those tokens at another trainer to get trained in (but not levled) in the 2 others. so say summoning requires so much focus that you can only be involved in one other circle. I would add in direct conflicts are not allowed. like if you study necromancy it is so against light that the teachings would conflict so you cant use it there. now the spells that they can learn are all either general or in one of their circle. just becaue hes focused on summoning and necrmancy doesnt me he wouldnt still get some basic things like wizards knock or mana flux.

Quote from: Mukami on June 28, 2006, 07:44:57 PM
Im going to preface this with i didnt bother reading half the posts (and only maybe half the first post) but...

Read this since the idea has been moved up to the wiki to better explain it and further develop on it:
http://www.greatermud.com/wiki/index.php/Idea:Circles_of_Magic

It will answer most of your questions.

QuoteSo a mage has his general mage type spells that he learns until lvl 5 then he wants to be focused in necromancy he meets up with a necromancer who he trains at and get the title "necromancer" hes still a mage as far as armor and eq goes but his title just changed. its not a new class.

This will be handled by prestige classes.

QuoteMaybe when he trains there he is given 2 token by the necromancer (could be more for other specializations) and he can then use those tokens at another trainer to get trained in (but not levled) in the 2 others.

I would have liked to see each circle get a rating and be backed with a skill point system but DC wanted to keep it very simple. Rating and the characters spellcasting ability would have then unlocked new spells.

Quotejust becaue hes focused on summoning and necrmancy doesnt me he wouldnt still get some basic things like wizards knock or mana flux.

All the spells given by the circles are supplemental to those given by class or magic type.

QuoteI would add in direct conflicts are not allowed. like if you study necromancy it is so against light that the teachings would conflict so you cant use it there.

I'm not sure what you mean maybe you can explain it some more. Some spells will conflict and negate others but this is done on a per spell basis.

Presige classes eh? are we playing 3rd editon dnd? lets see how many copyrights we can step on the toes of. Also what i was trying to say when he was give 2 token when he levels was he could then get 2 more circles that he can learn spells in.  so a necromancer as his primary could cast say neco 1 and neco 2 spells but if a summoner primary takes necromancy as a second circle then he could only cast neco 1 spells but could cast summoning 1+2. and for direct oppsite if his primary was summoning he wouldnt learn any destruction it just kinda goes against what he was first taught...that part was an after thought originaly. i didnt check if destruction was a circle or not...to tired oh well :P

Quote from: Mukami on June 29, 2006, 03:00:13 AM
Presige classes eh? are we playing 3rd editon dnd? lets see how many copyrights we can step on the toes of.

Grin we need to have a long term plan in place to handle players at high levels

QuoteAlso what i was trying to say when he was give 2 token when he levels was he could then get 2 more circles that he can learn spells in.

I got that part I wanted to have it as a pure skill type system where you could open up more circles but at the moment with there only being 16 circles it would lower the diversity that the circles are there to bring to the game. Right now the lowest amount of available circles that any magic rating has available to them is 4 so the min amount of circles that they could get could not be more then 3 in order to maintain the diversity. If you get what I'm saying.

Quoteso a necromancer as his primary could cast say neco 1 and neco 2 spells but if a summoner primary takes necromancy as a second circle then he could only cast neco 1 spells but could cast summoning 1+2.

I get what your saying with this part but with in order to handle high levels way this was thought out to be done is based on their spellcasting value. so if you have a high spellcasting rating you will get spells sooner then players that do not have a high spellcasting. Since spellcasting gain is based on magic rating this automatically helps rate the spells but at the same time allows high level players to still get them since a magic 1 class will take much longer to get to the point when they would get magic 2 class spells.

Quoteand for direct oppsite if his primary was summoning he wouldnt learn any destruction it just kinda goes against what he was first taught...that part was an after thought originaly.

The dualities aren't really opposites though they are just 2 sides of the same coin. They might reverse each others effects but in reality they all work on the same principles. This can be illustrated as such: chaos is not separate from order but is merely the lacking of order. Now banning the use of something because of teaching that is something different then just being a duality because that intertwines belief, ethics, and a heap of other things.

Quotei didnt check if destruction was a circle or not...to tired oh well :P

There isn't a current circle of destruction in the works if it was to go in what kind of spells would you think that circle should get.

I do like this idea, and I can see the amount of work and thought that has gone into it but I think its over complex.

Currently as a pure melee class you dont have many choices to make to effect the outcome of fights, as a spellcaster you have many. This is adding even more options and variaty to spellcasters, thats not a bad thing as such but whats awsome I think about mud is the simple nature of everything, its not such a big learning curve, Druid, Priest, Bard, Kai, Mage are allready circles in them selves. There is another issue in regards to pvp. You can plan and use strats since you know what spells the other person has available. Now it would be nice to have one or 2 spells up your sleave, but whole circles, massive amounts of spells that everyone needs to know how they work and who has what, sounds like a pain.

How you customize what character spells you want, is based on what class you pick, circles makes it far harder for balancing, since people will come up with broken combinations, of class, and circles.

I like the idea of choosing spells, and sacraficing something to gain more focus, maybe that can be brought in as prestige class.

Maybe the prestige is next to priest in the who list, so ppl are aware what you are.

So I guess I am saying, keep the existing spells original, expand on them with presitge class via quest, that happens im not sure level 15, 20, you have a feel for basic mage for example so now you know what type of spells you like what you would like, and you keep getting mage spells, but now gain your presitge class, which could be 1 circle, or a preset combination of circles, but not too many spells.

You can expand on this at later levels, allowing for specific spell choices as long the way, or based on your allignment.

Summoner if evil gets undead, if neutral gets elementals, if good gets beasts.

Thanks for reading my 2 copper.

Circle Of Fire Mage/Druid
Level 1 Scorching Hands
Level 3 Candle Light
Level 4 Fireball
Level 5 Resist Fire
Level 5 Ember
Level 7 Fire Bolt
Level 8 Rage's Furnace
Level 9 Fire Shield
Level 11 Blaze
Level 13 Burning Aura
Level 14 Fire Storm
Level 16 Flamewave
Level 17 Arson's Curse
Level 20 Globe of Fire
Level 22 Cinder Cloud
Level 24 Conflagration
Level 25 Flare
Level 28 Searing Pain
Level 30 Inferno
Level 32 Inferno Bolt
Level 36 Blazing Frenzy
Level 38 Magma Blast
Level 40 Summon Fire Elemental
Level 42 Ignite
Level 44 Incenerate
Level 48 Cremation Shield
Level 50 Volcanic Blast

Circle of Air Mage/Druid
Level 1 Chill Touch
Level 2 Air Shield
Level 4 Resist Lightning
Level 6 Frost Jet
Level 8 Haste
Level 9 Stinking Cloud
Level 10 Lightning Bolt
Level 12 Breath Of life
Level 14 Winds of Opposition
Level 15 Updraft
Level 16 Shock Shield
Level 17 Raging Wind
Level 18 Call Lightning
Level 20 Glass Air
Level 21 Winds of Haste
Level 22 Winds of Aegis
Level 24 Summon Air Elemental
Level 26 Aerial Servant-Reserved
Level 28 Vortex of Air-
Level 29 Falcon's Talon
Level 30 Form of Mists
Level 32 Forked Lightning
Level 34 Fueling Wind
Level 35 Globe of Mists
Level 37 Energy Arc
Level 40 Summon Lightning Elemental
Level 45 Chain Lightning
Level 45 Thunderclap
Level 48 Healing Breeze
Level 50 cloud of Decay

Circle of Earth Mage/Druid
Level 1 Stoneskin
Level 2 Resist Elements
Level 3 Swelling Pebbles
Level 5 Stonestrike
Level 7 Partial Petrify
Level 9 Pebblestorm
Level 10 Stone to Flesh
Level 11 Quicksand
Level 13 Crystaline Armour
Level 15 Earthbind
Level 17 Tremors
Level 19 Might
Level 20 Ironskin
Level 23 Claymire
Level 25 Earthquake
Level 28 Earthfist
Level 30 Mass Stoneskin
Level 32 Earthen Wall
Level 35 Mass Might
Level 38 Mudslide
Level 39 Boulder
Level 41 Ray of Petrification
Level 44 Golemskin
Level 45 Meteor
Level 47 Caraclysm
Level 50 Atlas's Might

Circle of Water Mage/Druid

Level 1 Resist Fire
Level 2 Frostbite
Level 3 Fog
Level 4 Ice Shield
Level 5 Water Jet
Level 7 Resist Toxin
Level 9 Cure Poison
Level 10 Life Stream
Level 11 Ice Lance
Level 12 Hail
Level 15 Ice Blast
Level 18 Ice Storm
Level 21 Freeze
Level 23 Asphyxia
Level 25 Drench
Level 26 Freezing Mists
Level 28 Spiked Body
Level 30 Whirlpool
Level 32 Frozen Spike
Level 35 Prison of Ice
Level 37 Icey Visage
Level 40 Summon Ice Elemental
Level 42 Serenity
Level 45 Ice Mantle
Level 50 Tsunami

Circle of Poison Mage/Druid
Level 1 Acid Bolt
Level 2 Venom
Level 4 Cure Poison
Level 5 Immunity
Level 6 Acid Rain
Level 8 Acid Jet
Level 9 Corrosion
Level 10 Dissolve
Level 11 Poison Beam
Level 12 Toxin Cloud
Level 14 Poison Bolt
Level 15 Viper's Gift
Level 17 Eroding Maelstorm
Level 18 Poison Cloud
Level 19 Vitality
Level 21 Spore Cloud
Level 22 Acid Shield
Level 24 Resistance
Level 25 Searing
Level 27 Acidic Mists
Level 30 Venom Spray
Level 33 Poison Gas
Level 35 Dae Curse
Level 38 Nightshade
Level 40 Acid Tempest
Level 42 Summon Acid Elemental
Level 45 Virus
Level 48 Incurable
Level 50 Pestilence

Circle of Protection Druid-3/Priest-3
Level 1 Armour
Level 3 Blur
Level 5 Protection from Evil
Level 5 Protection from Good
Level 10 Weakness to Evil
Level 10 Weakness to Good
Level 15 Manashield
Level 17 Fire Shield
Level 19 Frost Shield
Level 20 Lightning Shield
Level 21 Resist Fire
Level 22 Resist Cold
Level 24 Resist Stone
Level 25 Resist Lightning
Level 27 Healing Touch
Level 29 Rejuvinating Field
Level 31 Mass Armour
Level 33 Minor Globe of Invulerability
Level 35 Rust
Level 37 Weakness
Level 39 Project Image
Level 40 Defensive Harmony
Level 41 Manashield
Level 43 Free Action
Level 45 Resist Fear
Level 47 Resist Elements
Level 49 Life Fortress
Level 50 Globe of Invulerability

Circle of Nature Druid
Level 1 Vine Strike
Level 2 Starlight
Level 3 Mend
Level 4 Alertness
Level 5 Elemental Chaos
Level 6 Resist Fire
Level 7 Resist Cold
Level 8 Resist Lightning
Level 9 Charm Animal
Level 10 camouflage
Level 11 Barkskin
Level 12 swarm
Level 13 Entangle
level 14 Regeneration
Level 17 Freedom
Level 19 Antidote
Level 20 Rotting Flesh
Level 24 Plasma Bolt
Level 26 Creeping Doom
Level 27 Natural Prowess
Level 29 Mass Entangle
Level 30 Plague
Level 33 Sandstorm
Level 35 Nature Tap
Level 37 Globe of the Elements
Level 39 Treefist
Level 40 Spore Cloud
Level 44 Close Wounds
Level 45 BarbSkin
Level 50 Elemental Fury

Circle of Healing Priest-2
Level 1 Minor Healing
Level 2 Annointed Hands
Level 3 Turn Undead
Level 4 Bless
Level 5 Soothing Prayer
Level 6 Glitterdust
Level 7 Cure Poison
Level 8 Major Healing
Level 10 Healing Rain
Level 12 Cure Blindness
Level 14 Cure Disease
Level 15 Greater Healing
Level 16 Disrupt
Level 17 Major Healing Rain
Level 18 Purify
Level 20 Angelic Prayer
Level 21 Sinner's Mark
Level 22 Sacrifice
Level 24 Greater Healing Rain
Level 26 Godheal
Level 28 Cure Paralysis
Level 30 Divine Mercy
Level 35 Condemnation
Level 40 Merciful Grace
Level 42 Divine Prayer
Level 44 Blessed Vision
Level 47 Exorcism
Level 48 Divine Prescence
Level 50 Divine Intervention

Circle of Darkness Mage-2/Priest
Level 1 Bolt of Darkness
Level 3 Dark Cloud
Level 5 Night Shroud
Level 6 Minor Hex
Level 7 Shadowform
Level 8 Dark Gift
Level 10 Major Hex
Level 11 Damning Darkness
Level 12 Ensnaring Shadow
Level 13 Mana Flare
Level 14 Dark Vision
Level 15 Twilight Cloak
Level 17 Demonic Presence
Level 18 Night's Kiss
Level 20 Black Orchid's Hex
Level 25 Black Lightning
Level 28 Shadow Blades
Level 29 Lunar Eclipse
Level 30 Nightmare
Level 31 Night's Kiss
Level 33 Shadow Dance
Level 35 ShadowStorm
Level 38 Dark Binding
Level 40 Vampiric touch
Level 42 Dusk
Level 45 Sphere of Darkness
Level 47 Demonic Carnival
Level 50 Infernal Darkness

Circle of Light Mage-2/Priest
Level 1 Infravision
Level 2 Flash
Level 3 Glow
Level 4 Spirit Hammer
Level 5 Vision
Level 6 Healing Ray
Level 7 Holy Aura
Level 8 Benediction
Level 10 Boon
Level 12 Light Beam
Level 14 Holy Light
Level 17 Dispell Shadow
Level 19 Mana Flare
Level 21 Stardush
Level 23 Angelic Blessing
Level 25 Starbright
Level 27 Dazzle
Level 30 Summon Light Elemental
Level 32 SOlar Flare
Level 34 Radiant Light
Level 36 Prismatic Light
Level 38 Healing Light
Level 40 Summon Deva
Level 42 Blinding Light
Level 44 Wall of Light
Level 46 Radiant Armour
Level 48 Sunburst
Level 50 Summon Planetar

Circle of Warding Druid/Priest
Level 1 Minor Fire Ward
Level 2 Minor Air Ward
Level 3 Minor Earth Ward
Level 4 Minor Water Ward
Level 5 Minor Poison Ward
Level 6 Nature Ward
Level 7 Darkness Ward
Level 8 Light Ward
Level 9 Time Ward
Level 10 Mind Ward
Level 11 Death Ward
Level 15 Banner of the Unseen
Level 17 Banner of Courage
Level 19 Radiation Field
Level 20 Spell Ward
Level 21 Major Fire Ward
Level 22 Major Air Ward
Level 23 Major Earth Ward
Level 24 Major Water Ward
Level 25 Major Poison Ward
Level 26 Elemental Ward
Level 30 Melee Ward
Level 35 Draining Ward
Level 40 Anti-Magic Ward
Level 45 Power Ward
Level 50 Invisibility Ward

Circle of Time Mage/Druid-3
Level 1 Rift
Level 2 Speed
Level 3 Gravity Beam
Level 4 Teleport: Silvermere
Level 5 Slow
Level 6 Vector
Level 7 Teleport: Ganghouse
Level 8 Dawdling Curse
Level 10 Immobilize
Level 13 Teleport: Rhudar
Level 15 Melioration
Level 17 Teleport: Khazarad
Level 20 Mass Speed
Level 22 Inertia Barrier
Level 25 Quickening
Level 26 Time Dilation
Level 27 Quick Healing
Level 28 Teleport: Lost City
Level 30 Blinding Speed
Level 32 Revivify
Level 35 Synchronization
Level 36 Temporal Shift
Level 39 Vitaesynthesis
Level 40 Snail's Pace
Level 42 Minkowski's Manifold
Level 45 Teleport: Storm Fortress
Level 48 Banish
Level 50 Time Stop

Circle of Mind Mage
Level 1 Kinetic Shield
Level 2 Project Image
Level 3 Chameleon Skin
Level 4 Vigor
Level 5 Alterness
Level 6 Poisoner's Bane
Level 7 Distract
Level 8 Charm
Level 9 Illusionary Attacker
Level 10 Psionic Storm
Level 11 Mental Drain
Level 12 Mana Burn
Level 13 Senselessness
Level 14 Telekinetic Blast
Level 15 Willpower
Level 18 Enslave
Level 20 Telekinetic Throw
Level 24 Sand Blast
Level 26 Fear
Level 28 Valor
Level 30 Precognition
Level 32 Mindlink
Level 35 Temple Mind
Level 37 Mirror Image
Level 40 Mental Cage
Level 42 Agnosia
Level 48 Ataxias
Level 50 Phantasmagoria

Circle of Necromancy Mage/Priest
Level 1 Drain Life
Level 2 Corpse Skin
Level 3 Demonic Wail
Level 4 Control Undead
Level 5 Decaying Touch
Level 6 Withering Bolt
Level 7 Unholy Aura
Level 9 Agony
Level 11 Blind
Level 13 Bone Dance
Level 14 Skulltrap
Level 15 Blood Ritual
Level 17 Bone Blight
Level 18 Host
Level 20 Wound Conferral
Level 22 Ebony Hand
Level 24 Spectral Sense
Level 26 Insanity
Level 28 Scourge
Level 30 Death Pact
Level 32 Leach
Level 37 Poltergeist
Level 39 Haunting
Level 41 Death Panges
Level 43 Dark Pact
Level 45 Bone Shield
Level 48 Soul Siphon
Level 50 Lich

Just putting this here for me.

Wow, this blew my mind.

Could someone explain to me what a "spell circle" is exactly? I'm a bit lost =)
~{RoBDaWG - Jigga - Rza}~   ||  ~{Sysop of UtopiaBBS.com}~

Quote from: Jigga on May 12, 2011, 02:04:17 PM
Wow, this blew my mind.

Could someone explain to me what a "spell circle" is exactly? I'm a bit lost =)

since DC got banned for cheating and refuses to roll his cheating character he has had alot of extra time on his hands apparently....