Thieves

Started by dcbryan1, September 17, 2006, 04:41:43 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Any way to add more the theives? They have been neglected for a decade.?

Could we give the ability to (when robbing) PICK which item they can see in the inventory of another player and take it?

Thanks.

Thieves can already choose which item they want to steal.  But the ability to look through a players inventory would be interesting.  It could be seperated from pickpocket.

Maybe something like peruse <target>  or  scan <target>.... although scan is already used as a keyword.

Don't know whether you should roll against seeing each item in inv, or roll against seeing entire inventory.
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

The ability to pick the item has ever worked as far as i know (13 ish years of mudding) BUT i promise, I'm more in to balance than is healthy...  Dont worry about any class except mystics..and i only say that cause i odont play them. (gawd im wased.,da

ok i know that made no sense....love me..and i'll love u

Your reply made sense to all of us that can read drunk.

I had a bunch of theif ideas but I lost them so I'll have to look around again.

Perhaps the ability to steal items from shops at the risk of a dark cloud? Or able to rob banks, or money from people?

Honestly I forget how thievery works because I've prevented it on my BBS due to the crashing bug.

~{RoBDaWG - Jigga - Rza}~   ||  ~{Sysop of UtopiaBBS.com}~

ATM I'm leaning toward the DND abilities of Use any Item, and use scrolls for thieves as quested abilities.

Use any item and using scrolls for Thief abilities would be fucking fantastic!

Thieves could also get some sort of appraisal for monsters. Maybe a Thief could determine if a boss character is going to drop a particular item upon his death? Just a neat little perk.

Maybe the thief could also get some sort of a "scouting" ability where he could look several rooms ahead instead of just one.

Just for giggles, maybe money would only weigh half as much for the thief?

I like the last idea.

80% exp table i always felt was too high which is funny, but mainly if you compare them with warrior, who now are too powerfull for 100%.

Lots of the balancing has been to improve the backstab, but the backstab is not the problem , and by buffing it means its even more painfull when you miss with it.

Combat 3, for thief is a solution, make them 100% exp to compensate a little perhaps, or try combat 4,5 but limit them to shortsword type weapons, the power is not in there weapon being magicial but there skill in using daggers and shortswords. So they are powerfull with cheap weaponary.

Thieves are good at escaping, maybe they dont get negatives for being medium, or are always considered one class lighter, eg light is none.

Gaunts cant see them while hidden.

Please for the love of god work on them a little.....and when I say a little I mean it....just combat 3...thats it...I could never play a thief as a combat 2.  Its pretty brutal.  I have always went the sneaker way,  I love them.  I have only rolled one thief.  Any class that has to live on a backstab and combat 2 is going to get slapped around ALOT.  I believe the combat 2 is the problem.  They just cannot hang when they actually have to fight.  Maby combat 3 and raise the exp chart to 100%.  or maby combat 4 and only able to use daggers and shortswords like you said.  I would relly like to roll one sunday.  Though I will not be able to bring myself to do it as the class has been broken since the begging of time. 
Laterz on,
               Athcar

Maybe give the traps skill more than just disarming.. Give them the ability to set traps and be able to pop them on monsters / players.

Traps 1-2-3.