Final Death/Rerolll

Started by Colt, January 06, 2007, 02:12:47 PM

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Now if it was just possible to have the game take the information form a character that is being rerolled or killed for the final time and post it to one of the Tombstones. If it did it to the higher characters like have ti set so that any character over level 50 or say 65 would have a tombstone in the graveyard in their town that had their name, dob, dod and some words on how they died.
Here lies Mistic ToeThumper Born: 1238 Died: 1749 A fine Dwarven Warrior who died when he was caught looking the wrong way during a Orc invasion. May he rest in peace.
The game could post them and then over write them as others die.
Mistic ToeThumper
Colt ToeThumper
galaxybbs.dynalias.com

It probably is possible and actually a fairly neat idea to boot. We could probably do the same type of thing with statues and stuff like that based on other conditions like high exp or quest status too.


I like that one too :)
Quote from: DeathCow
Yes clearly I'm making a text porn.  Lesuire Suit Mud.

I think it needs a min level....no sense in cluttering the first grid outside of town with 87, 396 dead baby crits.  ;D
"...There was always a minority afraid of something, and a great majority afraid of the dark, afraid of the future, afraid of the past, afraid of the present, afraid of themselves and shadows of themselves..." --Ray Bradbury, The Martian Chronicles

could probably just have it use a min exp field... or maybe a quest status.. so that the character would have needed to do something atleast.

$_$, you could make people pay for the honor :P

Like, maybe a setting for weather or not they have to pay for it, and at what EXP or Quest or Level.
Mistic ToeThumper
Colt ToeThumper
galaxybbs.dynalias.com

Quote from: Colt on January 08, 2007, 06:40:46 AM
Like, maybe a setting for weather or not they have to pay for it, and at what EXP or Quest or Level.

Well if we have a bunch of graveyards doing this then each graveyard could have its own cost base. Things like statues in parks might work via local quests to regional quests based on what the size of the town that the park is in too.

As far as paying for it goes just think of it like your paying for a graveyard plot the more cash you shell out the better the plot. The range might be something like highest costing plots might be say large marble mausoleums and the lowest costing might be a small granite tombstone.

Quote from: The Crazy Animal on January 08, 2007, 08:55:02 AM
Well if we have a bunch of graveyards doing this then each graveyard could have its own cost base. Things like statues in parks might work via local quests to regional quests based on what the size of the town that the park is in too.

As far as paying for it goes just think of it like your paying for a graveyard plot the more cash you shell out the better the plot. The range might be something like highest costing plots might be say large marble mausoleums and the lowest costing might be a small granite tombstone.
This sounds better and better. Now, just how realistic are we being, can it be done? and how much coding would the coder have to do to make it work?
Mistic ToeThumper
Colt ToeThumper
galaxybbs.dynalias.com

I guess it would be based on how much money you had in the bank, as far as Tombstones...

Bank Balance:  0 - 1000 copper         Wooden Cross over your grave.
                  1000 - 50000 copper        Small Marble Tombstone
                50000 - 100000 copper      Medium Marble Tombstone
              100000 - 250000 copper      Medium Marble Tombstone with gold lettering
              250000 - 750000 copper      Large Marble Tombstone
              750000 - 20000000 copper  Marble Mausoleum

and the Statue being by quest....

Could this mean you could do nothing and have a level 75 warrior with lots of money who got a large marble mausoleum. And a poor level 75 warrior who did all the quest's and had nothing but a Wooden Cross and a Statue?
Mistic ToeThumper
Colt ToeThumper
galaxybbs.dynalias.com

Awesome, I only need 75 plat to make it to heaven!
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Quote from: Colt on January 08, 2007, 09:37:09 AM
This sounds better and better. Now, just how realistic are we being, can it be done? and how much coding would the coder have to do to make it work?

Don't worry about the coding right now just worry about the data that would be needed to get it to the point that coding could be done... Take for example what text should the tomb markers say for each player.... PC Name, Class, Race... what else....

Quote from: Colt on January 08, 2007, 10:20:45 AM
I guess it would be based on how much money you had in the bank, as far as Tombstones...

Bank Balance:  0 - 1000 copper         Wooden Cross over your grave.
                  1000 - 50000 copper        Small Marble Tombstone
                50000 - 100000 copper      Medium Marble Tombstone
              100000 - 250000 copper      Medium Marble Tombstone with gold lettering
              250000 - 750000 copper      Large Marble Tombstone
              750000 - 20000000 copper  Marble Mausoleum

and the Statue being by quest....

Could this mean you could do nothing and have a level 75 warrior with lots of money who got a large marble mausoleum. And a poor level 75 warrior who did all the quest's and had nothing but a Wooden Cross and a Statue?


Looks good.

What other options could we have for this like maybe group plots for gangs or something to that extent. Getting parks named after you or maybe other buildings. Maybe some interaction with alignment like if your a saint maybe you have access to special graveyards...

I think your alignment would mostly effect the symbols location, rather than its quality.