Update 3/12/07

Started by Vitoc, March 12, 2007, 03:55:23 PM

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- Limited items are now limited
- Game Limit mobs (npcs/bosses) are now limited and their regen times should be working
- Arena regen should be working properly
- Hidden exits should be working properly
- Mob move messages should be working (for the most part, I'm sure there will be some small bugs)

I think windows blew up on the server earlier today, but I will reboot it when I get home tonight. 


TGS v1.0 (coming soon)

Wow, you got a lot of stuff implemented.  Kewl!  O0
If we can hit that bulls-eye, the rest of the dominoes will fall like a house of cards.? Check-mate!

Think you also created a few minor bugs:


A guardsman walks into the room from north.

A guardsman walks into the room from north.

A guardsman walks into the room from north.

[HP=114]:s
There is no exit in that direction!
The guardsman all-out slashes you for 87 damage!

The guardsman swings at you with their broadsword, but you dodge!
The guardsman swings at you with their broadsword!
The guardsman swings at you with their broadsword, but you dodge!
The guardsman slashes you for 23 damage!

The guardsman swings at you with their broadsword!
[HP=10]:


Note the extra \n after monster hits and movement text.
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The small copper golem pounds you with its fists for 1 damage!
You are sliced by a copper edge for 3 damage!
You punch small copper golem for 2 damage!
You critically punch small copper golem for 19 damage!
2 copper drop to the ground.
The small copper golem's aura fades as it breaks down into rubble.
You gain 14 experience.
*Combat Off*
[HP=138]:
Small Village, Training Arena
You notice 3538 copper farthings, 7 cloth shoes, fine runed longbow here.
Obvious exits: down
[HP=138]:rest
You are now resting.
The flame from a torch creates a glint of light on a rising golem!
[HP=138]:
The small fire golem pounds you with its firey fists for 1 damage!
You take 2 fire damage!

:/ Doesnt seem to happen like that for me :/

Quote from: DeathCow on March 14, 2007, 09:39:35 AM
The small copper golem pounds you with its fists for 1 damage!
You are sliced by a copper edge for 3 damage!
You punch small copper golem for 2 damage!
You critically punch small copper golem for 19 damage!
2 copper drop to the ground.
The small copper golem's aura fades as it breaks down into rubble.
You gain 14 experience.
*Combat Off*
[HP=138]:
Small Village, Training Arena
You notice 3538 copper farthings, 7 cloth shoes, fine runed longbow here.
Obvious exits: down
[HP=138]:rest
You are now resting.
The flame from a torch creates a glint of light on a rising golem!
[HP=138]:
The small fire golem pounds you with its firey fists for 1 damage!
You take 2 fire damage!

:/ Doesnt seem to happen like that for me :/
I think there's a spell on guardsmen and NPCs like sheriff lionheart that must do a check to see if you're below a certain hp and then "drag you off to jail".  I noticed that the other day in town, but it only happens in town vs. those types of mobs.


TGS v1.0 (coming soon)